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Deth's Starcraft 2 Strategy + Replays Thread
Started by
DethFanatic
, Jul 28 2010 01:36 AM
#21
Posted 30 July 2010 - 04:55 PM
#22
Posted 31 July 2010 - 10:03 PM
Deth, if I put down 3 replays can you look at them and tell me what you think about the fuckin weird builds I did and how I should change if at all?
I'm expecting baneling/cheese when I do it. So poast or no?
I'm expecting baneling/cheese when I do it. So poast or no?
#23
Posted 01 August 2010 - 11:24 PM
server split sux, we can't practice
"Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety." -Benjamin Franklin.
I offer SC2 coaching for $25/hr, msg if interested
I offer SC2 coaching for $25/hr, msg if interested
#24
Posted 01 August 2010 - 11:37 PM
wrong thread
Edited by Rob`, 01 August 2010 - 11:42 PM.
Perhaps if this signature is witty enough, someone will finally love me.
#25
Posted 02 August 2010 - 04:14 AM
QUOTE (Sir Kyle Aziz @ Aug 1 2010, 12:30 PM) <{POST_SNAPBACK}>
Deth, if I put down 3 replays can you look at them and tell me what you think about the fuckin weird builds I did and how I should change if at all?
I'm expecting baneling/cheese when I do it. So poast or no?
I'm expecting baneling/cheese when I do it. So poast or no?
go for it
QUOTE (Fritobag @ Aug 2 2010, 01:51 PM) <{POST_SNAPBACK}>
server split sux, we can't practice 
i know man, blows hard
Will be on US server within 60 days though! I'm making a FE mech build vs Z atm, you're gonna love it ;D
#26
Posted 02 August 2010 - 02:55 PM
Fuck, I forgot to save the one, and I lost the one on Steppes of War. ):
http://www.mediafire...j7wwocf22ffbqd2
http://www.mediafire...d55rj8zjha1x1r6
The Steppes of war one was a much better game then these two. (Did a little thor shuttle harrass but I did the two barracks wall in you see on the I think it's Xel'Naga caverns.)
Now when watching I know my micro/macro were bad. I'm pretty rusty but I did this build to defend against early baneling/ling pressure while teching to mech. An I mean like 6 pool ling pressure.
Edit; found it.
http://www.mediafire...nw3dj6i68wcs0w0
Only read after watching don't want to spoil. The part with the nydus I swear I didn't see it with my SCV's at first until I ordered them to attack it. At the end my game slipped appart because I was a bit excited/nervous but I definately heard it an sent the SCV's to scout lol. Shoulda sent my tanks/hellions a lot sooner, like to scout sooner.
Also, at some points there are spots where I'm doing nothing is because I'm talking in ventrilo to the spectators or my opponent. We didn't know what each other were doing but at some parts I had to say things/ or a bit of smack talk was going on. =P
http://www.mediafire...j7wwocf22ffbqd2
http://www.mediafire...d55rj8zjha1x1r6
The Steppes of war one was a much better game then these two. (Did a little thor shuttle harrass but I did the two barracks wall in you see on the I think it's Xel'Naga caverns.)
Now when watching I know my micro/macro were bad. I'm pretty rusty but I did this build to defend against early baneling/ling pressure while teching to mech. An I mean like 6 pool ling pressure.
Edit; found it.
http://www.mediafire...nw3dj6i68wcs0w0
Only read after watching don't want to spoil. The part with the nydus I swear I didn't see it with my SCV's at first until I ordered them to attack it. At the end my game slipped appart because I was a bit excited/nervous but I definately heard it an sent the SCV's to scout lol. Shoulda sent my tanks/hellions a lot sooner, like to scout sooner.
Also, at some points there are spots where I'm doing nothing is because I'm talking in ventrilo to the spectators or my opponent. We didn't know what each other were doing but at some parts I had to say things/ or a bit of smack talk was going on. =P
Edited by Sir Kyle Aziz, 02 August 2010 - 03:24 PM.
#27
Posted 02 August 2010 - 05:44 PM
Those practice maps were so dumb. The rocks in the way let me do BOs that I would never usually do. Like completely ignoring building units until I had two nexuses up, then building like 15 gateways and warping into his base.
QUOTE (Plasmic Fury @ Jul 11 2010, 08:49 AM) <{POST_SNAPBACK}>
I was in the ocean and I had a frizbee, and some 8/10's were like THROW IT TO US and I just pretended I didnt hear them and swam quickly back to beach.
#28
Posted 02 August 2010 - 07:05 PM
ive had a lot of good games as playing random. As they have no clue what build im going. Although im terribad with toss. So when i random i usually get toss
.
But when i dont i usually win.
There were 3 games in a row where i just got 6pooled. banshee'd (which icould of scouted i just need to remember)
its easy to counter 6pool as terran obvs. toss idk. and zvz is a given.
I love the 13ext 12 pool timing. so splurge.
But when i dont i usually win.
There were 3 games in a row where i just got 6pooled. banshee'd (which icould of scouted i just need to remember)
its easy to counter 6pool as terran obvs. toss idk. and zvz is a given.
I love the 13ext 12 pool timing. so splurge.
Whose the noob?¿?
#29
Posted 02 August 2010 - 07:20 PM
QUOTE (Solideath @ Aug 3 2010, 01:02 AM) <{POST_SNAPBACK}>
ive had a lot of good games as playing random. As they have no clue what build im going. Although im terribad with toss. So when i random i usually get toss
.
But when i dont i usually win.
There were 3 games in a row where i just got 6pooled. banshee'd (which icould of scouted i just need to remember)
its easy to counter 6pool as terran obvs. toss idk. and zvz is a given.
I love the 13ext 12 pool timing. so splurge.
But when i dont i usually win.
There were 3 games in a row where i just got 6pooled. banshee'd (which icould of scouted i just need to remember)
its easy to counter 6pool as terran obvs. toss idk. and zvz is a given.
I love the 13ext 12 pool timing. so splurge.
As a toss build your pylon + gate at your choke (or whatever else is needed) to make it smaller and build zeals.
#30
Posted 02 August 2010 - 07:21 PM
QUOTE (Cure @ Aug 2 2010, 08:17 PM) <{POST_SNAPBACK}>
As a toss build your pylon + gate at your choke (or whatever else is needed) to make it smaller and build zeals.
yeah i actaully do usually block and block with my zealots
Whose the noob?¿?
#31
Posted 05 August 2010 - 12:53 PM
Just watched your first replay, didn't realize you could lift off your factory and put it on your barracks tech lab and have it work, that's awesome to know
Edited by eedok, 09 August 2010 - 01:51 PM.
#32
Posted 09 August 2010 - 02:25 AM
QUOTE (eedok @ Aug 5 2010, 12:50 PM) <{POST_SNAPBACK}>
Just watched your first replay, didn't realize you could life off your factory and put it on your barracks tech lab and have it work, that's awesome to know
i think ill just head back over to tl...


QUOTE (Husky @ Mar 31 2010, 04:26 PM) <{POST_SNAPBACK}>
A couple of Mutas softened up to the red, a couple of other Mutas softened up to the black, cause they're dead.
QUOTE (slartibartfast of earth @ Sep 28 2010, 08:26 PM) <{POST_SNAPBACK}>
ps my disablity in my hands makes my typing crap sry
QUOTE (PwnDaddy123 @ Mar 31 2010, 04:26 PM) <{POST_SNAPBACK}>
I'd hit it tbh. Especially if it's dead.
#33
Posted 09 August 2010 - 01:39 PM
QUOTE (Bl!ndf!re @ Aug 9 2010, 03:22 AM) <{POST_SNAPBACK}>
i think ill just head back over to tl...
hahahahahaha, probably best.
Whose the noob?¿?
#34
Posted 09 August 2010 - 03:09 PM
#35
Posted 09 August 2010 - 03:45 PM
QUOTE (Bl!ndf!re @ Aug 9 2010, 03:22 AM) <{POST_SNAPBACK}>
i think ill just head back over to tl...
im at work for 8 hours in the day...
For some reason tl is blocked under "games" but the pp forums are fine lol.
This is my only option for more than half my day...of course when im hope im actually playing the game.
#36
Posted 09 August 2010 - 05:46 PM
QUOTE (DHC @ Aug 9 2010, 02:06 PM) <{POST_SNAPBACK}>
he MUST have been being sarcastic... right!?...
why does it seem so weird? SC1 addons weren't interchangeable and intuition doesn't tell me that the same building used to make marines that are stronger against tough units would allow a factory to make tanks when they were swapped, plus there's not time that I can remember in the campaign/challenges where it's been pointed out that they're interchangeable
#37
Posted 09 August 2010 - 06:09 PM
It tells you, more then once. I recall.
An Deth, you take a peek at my replays? I've kinda optimised the starting. As much as I can figure.
So it goes;
Make SCV's until 9 supply.
At 9 supply make Rax at your choke.
Make another SCV.
Then while at 10 supply depot.
Make another SCV so 11/11. Make supply depot scv go back to the mineral line second depot finishes. Same with Rax SCV.
When rax finishes you can make a marine and get the orbital command at almost the exact same time.
Then Gas at 12 or 13 when OC finishes.
From there you can either get the second rax wall in. (Which, is easier to afford then the factory and safer incase of early ling/baneling pressure.)
I usually make a few marines too because I find them invaluable when dealing with annoying things like mutas or early pressure.
An Deth, you take a peek at my replays? I've kinda optimised the starting. As much as I can figure.
So it goes;
Make SCV's until 9 supply.
At 9 supply make Rax at your choke.
Make another SCV.
Then while at 10 supply depot.
Make another SCV so 11/11. Make supply depot scv go back to the mineral line second depot finishes. Same with Rax SCV.
When rax finishes you can make a marine and get the orbital command at almost the exact same time.
Then Gas at 12 or 13 when OC finishes.
From there you can either get the second rax wall in. (Which, is easier to afford then the factory and safer incase of early ling/baneling pressure.)
I usually make a few marines too because I find them invaluable when dealing with annoying things like mutas or early pressure.
#38
Guest_Rakielis_*
Posted 09 August 2010 - 06:23 PM
Guest_Rakielis_*
i dont remember it pointing that out to me but i dont doubt that it said something like that.
#39
Posted 09 August 2010 - 06:37 PM
kyle. when are you sending your scout?
i dont see double barracks wall in that often, especially since i go 111 mostly. but that depends on what i see with either a 14 scout or a 10 (supply) scout.
i dont see double barracks wall in that often, especially since i go 111 mostly. but that depends on what i see with either a 14 scout or a 10 (supply) scout.
#40
Posted 09 August 2010 - 06:59 PM
QUOTE (retrovirus @ Aug 9 2010, 06:34 PM) <{POST_SNAPBACK}>
kyle. when are you sending your scout?
i dont see double barracks wall in that often, especially since i go 111 mostly. but that depends on what i see with either a 14 scout or a 10 (supply) scout.
i dont see double barracks wall in that often, especially since i go 111 mostly. but that depends on what i see with either a 14 scout or a 10 (supply) scout.
Well you could use the rax svc to scout or the depot to scout because the depot finishes sooner. So at 11 or 12 supply.
I mean 1/1/1 is a solid build until you get 40 speedlings and 20 banelings saying hi and then it doesn't really matter much. I mean, you see what 4 banelings for a supply depot? So 12/16 for a rax or fact?
They could concievably bust your fact or rax down before your starport finishes and unless you have like 12 hellions the ammount of speedlings they can make will have you fucked.
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