The problem I'm having is generally macro related. I allways try to jump to some kind of 2 unit combo early on, upgrading the hatchery to lair right after researching speedlings. I usually combine the lings with eighter roaches or hydras.
First things first - Check this
out, if you haven't already, for some tried and tested build orders for Zerg.
Acutually, I have. I'll definately be using it more.
Yea, generally you'll want to have 1 Queen per hatchery, but having 3 queens on 2 hatches in the early game can really help you a lot against early harassment, but also with the all important creep-spreading.
I feel that the problem I'm having with expansion is in getting a steady economy whilst pumping units at the same time. Especially when I find myself expanding to multiple hatcheries I feel that the demand of having drones all the time is a bit overwhelming (cost wise) when you also rely on general macro stuff such as tech and building units.
I allways try to have one queen for each hatchery btw.
How do you like to have your hotkeys set up? I prefer to have all my hatches on 5, then each of my 'hatchery queens' (the ones I spawn larvae with) on 6, 7, 8, etc. I find that really helps me to keep up with the larva spawns, but it also means that I can jump to any base, just by double-tapping the hotkey for the relevant queen.
Sounds like a good idea. Maybe I'll start doing this. I haven't used any specific hotkey set-ups yet, considering the fact that I just got into this game 4 days ago. I have pretty much just randomly used hotkeys to control my units at this point
Edit: I've been testing the 15 pool fast expand
build. My income is much better now
Edited by kaptein_knivkamp, 31 July 2010 - 01:08 PM.