Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Super Street Fighter Iv
#1
Posted 03 April 2010 - 09:27 AM
hype, hype. coming out 30 april in uk and i think 27 april everywhere.
Super Street Fighter IV
Pre-Order Now While stocks last and receive an Exclusive Dhalsim T-Shirt
An expansion on the blockbuster fourth official iteration of the fighting game series, Super Street Fighter IV features the full roster of 25 characters from Street Fighter IV such as Ryu, Ken, Crimson Viper, Abel, El Fuerte, and Rufus, while adding several characters new to the world of Street Fighter IV. Added to the roster are classic combatants from previous Street Fighter games like T. Hawk as well as all-new characters such as the mysterious and deadly female fighter, Juri.
Super Street Fighter IV also adds new Ultra Combos and advancements to the online matchmaking and online gameplay services with numerous additional features. Once again, characters and environments are rendered in stylized 3D, while the game is played in the classic Street Fighter 2D perspective with additional 3D camera flourishes for that next-gen fighting experience. Super Street Fighter IV takes many of the groundbreaking features introduced in Street Fighter IV and refines everything to deliver the ultimate vision of Street Fighter to fans the world over.
Team Battles: Up to eight players online can participate in 2 vs. 2, 3 vs. 3, or 4 vs. 4 team elimination battles.
Endless Battle: Up to eight players can participate in an endless elimination online match where the winner stays on and plays against the next player in true arcade fashion. Spectators can also chat with each other as they watch the match.
Replay Channel: Players can view recorded matches and discuss the match while watching replays of great matches from players around the world.
More classic Street Fighter characters re-imagined for a new generation of gamers, including favorites DeeJay, T Hawk, Guy, Cody and Adon.
New challenger: mysterious female Juri is the first character in Street Fighter history to utilize the Tae Kwon Do style.
Bonus Stages: Return of the classic car and barrel bonus stages made popular in Street Fighter II both available in arcade and challenge modes! Car stage: Annihilate the car with regular and special moves before the time runs out. Barrel stage: Players are given 20 barrels and must destroy as many as they can within the time limit.
All playable Street Fighter IV characters will be unlocked out of the box.
Gameplay has been rebalanced to provide challenges for both newcomers as well as the most seasoned Street Fighter pro.
Traditional 2D Street Fighter six-button gameplay.
New characters to the roster include:
Adon
Dudley
Guy
Cody
Deejay
Ibuki
Makato
T. Hawk
Juri
April 2, 2010
1:12 p.m.
Updated: SSF4 gameplay notes from Arcadiagamers
Update: Even more character notes were added to this post along with other stuff.
OK 6 5 0 2 translated a huge list of notes and impressions from a recent Arcadiagamers podcast (.mp3), in Spanish, where they talk about Super Street Fighter 4.
There's new information here, some things you've read else where and of course conflicting notes. Overall, it's a pretty interesting list of stuff, but since the game hasn't even been released yet, please take it with a grain of salt.
Note: The opinions expressed in this article are that of the show hosts, not this website.
Fasol:
Not enough time playing but it seems overall balanced.
Sharin:
First impressions are good. He was expecting more of the same with the same characters over and over but Capcom seems to have taken the right decision to bring down some of the top characters and the new people tend to be generally more offensive changing the dynamic of the game from the overly defensive play style of Street Fighter 4. There should be an overall change in the variety of playstyles.
Hell:
Very good impression. Capcom has added a lot of new content and has also made good changes to the existing characters. Feels that it is overall more balanced and the holy trinity of Ryu, Akuma and Sagat will probably be changed up, though it's too early to tell.
Ricky:
Looks very good, highly recommended. The game seems to be fairly balanced. Sagat took some pretty serious nerfs and it requires that you be more precise/careful in what you do. But overall pretty balanced.
Saku:
Loves the game. The game is much more offensive in general. We won't know right away what the real depth of the game is and if the game is really balanced for another 6 months to a year but up front it looks pretty balanced. Hopefully nothing really broken will be found.
Discussion about there not being a pre-release in the arcades. Particularly what happens with the balance if it hasn't been tested in the arcades.
It seems that it was thoroughly tested by pro gamers. The lack of an Arcade release in Japan is going to be worrisome because the Japanese play on a completely different level. This will probably slow down discoveries relating to Super Street Fighter IV.
Character changes and impressions
Abel:
New Ultra 2 is good, great for messing with fireball characters, plus it has Super Armor. Can be delayed and canceled entirely if you don't think you can land it. It's a grab and moves about as or slightly faster than his old Ultra. Can't combo like his Ultra 1 though. Probably still in the same tier rank as before (mid high). Comments that overall the balance is much better in SSFIV.
Adon:
Is geared towards being more newcomer friendly. Doesn't really have a lot of tools, a lot of 50-50s but the consensus is that once the matchup is understood he shouldn't be a character we'll see a lot in tourneys.
Akuma:
Is pretty much this game's S-Tier. He's exactly the same except loop isn't gone, just much more strict, fewer hits will land and can only seem to pull it off 2/10 times. Fireball does far less damage and Standing Hard Kick's damage was nerfed too.
Balrog:
Some of the changes seem to make no sense because they pretty much changed nothing at all. Because of all the nerfs his matchup against Sagat is now probably 5-5. Generally a lot of his bad matchups got better and his good ones might have gotten better. Talks of top 5 (Note: there seems to be a lot of people in the top 5) Ultra 2 is completely useless. No range, slow, pointless.
Blanka:
Virtually unchanged. Still highly dependent on shenanigans and people not knowing the match up.
Cammy:
Ultra 2 (counter move) is a joke. Ultra 1 is still the best. Cammy has a lot of potential, has been improved a lot. Will probably see her in tourneys more.
Chun-Li:
Ultra 2 (Super Fireball) is insane. Can be landed from a lot of different situations. Top character for sure. EX-Lightning Legs into Ultra 2 combo does a lot of damage. Other than this Chun-Li hasn't changed otherwise. Because of her Ultra 2 she has gotten much, much better and is probably in the top. Ultra 2 isn't a charge move, but a motion command.
Cody:
Absolutely fantastic character. When Hell first played Cody he approached it like he was playing Alpha 3, but kept losing. The Zonk Knuckle attack, hold down punch for a few seconds and let go, seems to beat a lot of moves clean, combos, and then setups Ultra opportunities. It seems to be the move with most invulnerability. It seems to actually beat Zangief's Lariats. Bad Stone is a really powerful projectile. It's fast, almost no recovery, you can feint, you can delay it. He has a lot of really good normals, has some really damaging combos. General consensus is that he's a top tier, probably in top 5. Seems to place behind Ibuki and Dudley. Will probably be the new Ken online. Knife: 4 Light Punch link takes off 125 damage. Triples the range of his normals, does chip (block) damage and increases priority.
C. Viper:
Almost nothing has changed. The main difference is she won't die as quickly to Sagat and others due to damage nerf. Ultra 2 is matchup dependent, mostly to counter anti airs like Shoryukens, to keep shotokan characters from spamming anti airs. Hard Punch, Super Jump Cancel, Hard Punch into Ultra 2 seems to work, but not very damaging. Seems to be nearing top 10, some say top 5.
Dan:
No longer the worst character. Has a FADC combo that does 450 damage. His Fireball has much better range. The Dan Kicks have some uses (like it crosses up for example).
Dee Jay:
Seems like he's a good Guile. Solid, not likely to have any really bad match ups. Has the tools to deal with most characters. He has good normals, good Ultras. Being a charge character is holding him back a bit (joke about motion characters having an advantage in Street Fighter 4) but otherwise he will essentially be what Guile should have been. The crumple stun off of his kicks were removed. It was completely broken. Now he's pretty average but solid.
Dhalsim:
Ultra 2 is a grab. Still kind of bad. Didn't get the changes he needed.
Dudley:
Is close to being the best character in the game, but not quite. Has insane wakeup game, great tools. His overhead is the best in the game. His damage output rivals Sagat's in Street Fighter 4. All of his specials are good. His Focus Attack is one of the fastest in the game. His Shoryuken (Jet Uppercut) is strange, and probably his weakest move. Normals have very little range (compared to Balrog). His Light Punch does seem to have good range and is very fast. If he gets in -- he will destroy you -- but might have difficulty doing it. Akuma's keep away and escape ability might give him a lot of trouble. Akuma and Ryu might be bad match ups. Based on this he might be in the top 5. In the corner good luck getting away from him. Not only is his overhead good but he can actually combo from it, including a Link into Crouching Hard Kick! Lots of back and forth about his character not being quite Sagat Tier. 1050 life for Dudley. Apparently his Light Punch Jet Uppercut, into Hard Punch Jet Uppercut into Super hurts a lot, but only in the corner. And you can't hit confirm it.
El Fuerte:
Has 950 hit points now. Ultra 2 changes a lot of his game. Does about 500 damage, and startup is only about 3-4 frames. It moves forward quickly as well and it's a grab. Basically it punishes almost everything. They changed some of his priorities and hitboxes. His loop is much harder to do.
E. Honda:
Pretty much the same. EX-Headbutt has invulnerability now. Ultra 2 is a command grab, pretty damaging but works like a beefed up Oicho Throw. Hundred Hand Slap can probably be FADC'd into Ultra. It's not a combo though, it's a 50-50 but because his dash is fast this can be really good.
Fei Long:
Pretty much the same. Chicken Wing (Flying Kick) has less priority, startup invulnerability and might be punishable. Because of the changes to the game he might fare better.
Gen:
Jump is less safe now, more floaty, similar to Ryu. Gen used to be able to abuse of his old jump arc against other characters like T. Hawk could.
Gouken:
Indications are he's more or less the same. His Ultra 2 is much better and can be comboed from a lot of moves, much better than Ultra 1 (like from Running Palms and EX-Hurricane Kick FADC).
Guile:
A lot of joking around about his sunglasses. It's useless and seems to be his only significant change. There seems to be some changes to his normals. Making SSFIV offensive and nerfing Sagat and Ryu will help him as well, more competitive. Sonic Hurricane can be used as anti air. His Ultra 1 has been improved too (they don't say how), Flash Kicks are improved, seem to have more range. His place in the tier list probably won't change much but he might go up a bit. Still destroys M. Bison for free.
Guy:
Lots of potential. Evades projectiles with shoulder charge. Ultra can be comboed into. Target combo juggles. Might be possible to FADC the last hit into Ultra, this hasn't been tested though. Hits pretty hard, has good wakeup options with his Hurricane Kick, it has good invulnerability on startup. He has good throws, good pressure and all around solid character with good mixups and dominates in the corner. He seems to have some really bad match ups though (not indicated which ones).
Hakan:
Is a love him or hate him character. Very peculiar fighter. Oil completely changes his game. His throws gain 3x the range and his normals have stupid range with oil. If you can get into your opponent's mind he will devastate but will lose to rushdowns who keep him from oiling up. Can't compete against Ryu or Akuma. Probably mid tier. Like Blanka, if you don't know the match up he will destroy you but once you figure out it will be pretty even. His Ultra beats pretty much any move where you're considered airborne.
Ibuki:
Comparable to Street Fighter 4's Akuma. Seems to have vortex like Akuma. Good mixups on wakeup, does good stun. Can actually combo into her Ultra with Super Jump Canceling her target combos. She's more technical, like Viper, but can be really scary in the right hands. Seems like a cross between Viper and Akuma in that regard. She has 900 hit points overall, so she will die quickly. This makes her one of the trickier characters to use. Top tier definitely. Juri is powerful, but possibly boring to use -- Ibuki is more complete and more fun to use.
Juri:
Seems to be very promising. Joking that the Custom Combo Ultra (Feng Shui Engine) basically makes her link all her normals into each other, kind of like Ryu in Street Fighter 4, but without requiring good timing. Spin Kick is excellent for pressure. Very complete, fairly powerful, and relatively simple character. Spin Kick is similar to Bison's Scissor Kick or Sagat's Tiger Knee in that it's fairly safe on block. Pretty powerful. Custom Combo, just screwing around they got a 390 damage combo, and still had bar remaining. So her Feng Shui Engine can be very powerful once its potential can be fully discovered. You can probably land a few of those combos per Ultra. Land a combo once, get a knock down, do a mix up and then land another combo for another 300 damage (more or less).
Ken:
His Ultra 2 goes through fireballs from mid screen. Air EX-Hurricane Kick can also help set up his Ultra 2. Focus Cancel EX-Fireball into Ultra 2 does about 450 damage, timing is strict and it uses 3 bars. Sweep is faster, not quite as good as Ryu's. Walk speed is very slightly faster. His Fireballs have same recovery but they move across the screen faster which means the Crouching Medium Kick into Fireball is more likely to combo. His Shoryukens have better priority. Mid tier most likely. Dash is slight faster. So is his Focus Attack. Apparently Capcom has a sense of humor. One of his win quotes says something like, "You're as easy to read as a flowchart."
Makoto:
She has changed the most relative to her Street Fighter 3 Third Strike incarnation. She has lost options but she has better normals and seems to be more solid. She will take a while to get used to. She seems like she will be competitive. The Kara-Karakusa (Grab and Choke) is in the game. She is purely offensive, all or nothing character. She can now do a lot of her Kara mind games like in Third Strike. She can Kara-Karakusa from Hayate (Dash Punch) so the defender has to guess properly now instead of regaining momentum by default. In the right hands she can be really scary. She isn't top tier. Reversals being powerful in Street Fighter 4 kind of ruins her game relative to Third Strike but she still has potential.
M. Bison:
Significant improvements. Damage was nerfed a bit but nerfs all around to Sagat and Ryu help a lot and his Ultra 2 is great. Full screen. Looks like El Fuerte's but has different properties, it's faster, and actually useful. Can be done on reaction against fireballs and crosses up. Can be jumped out of however. It's not a throw, it's a hit (similar to his Head Stomp) so it can be blocked. This is especially good against Shotokan characters. Once he has Ultra it shuts down most fireball games and it hits hard enough to be scary. Psycho Crusher has a full body hitbox, it's much faster and it does more damage. Possibly might be higher ranked than Cody. Not top 5, but definitely going up in tiers.
Rose:
Has gotten better. Can combo into Soul Throw.
Rufus:
Damage is now much, much more reasonable. Joking about how he isn't quite as brain dead as he was. EX-Snake Strike and EX-Messiah Kick have been scaled down considerably. Ultra damage nerfs have hit Rufus harder than others because of how he was played. His Ultra 2 doesn't seem that good, few setups. He's still high tier.
Ryu:
Basically the same. The major difference is the loss of a lot priority. Both Hard and Medium Punch Shoryukens do 2 hits and only first hit is Cancelable. Trade into ultra is still possible but only under certain cases. It's no longer free, but possible. Also can't Cancel into his Super as long as a Fireball is on screen so no more traps for characters neutral jumping fireballs (otherwise doesn't seem to change much). Damage is slightly nerfed but nothing really dramatic. There's a damage nerf across the board. Not as dramatic as Sagat. (Those who stayed the same are Honda, Balrog and Guile) Ryu remains top 5. Ultra 2 (Metsu Shoryuken) doesn't seem to be as good as Ultra 1 (Ultra Fireball). Its only use seems to be in relation to the discovered unblockable. Its use is more aesthetic than anything else. No real reason to use it considering how versatile Ultra 1 is.
Sagat:
Sagat has 1050 hp confirmed. Used to be make 2 mistakes against Sagat and you were dead. Now it's more even. Almost all the damage off of his moves has been considerably scaled back. Mid range Tiger Knee seems to take off 20 to 30 instead of 100. He's lost 50 hit points and he has had some of his tools taken away. In Street Fighter 4 he's got a huge hitbox, prone to cross ups and he's slow. That hasn't changed. So those who will want to win with Sagat will have to earn it. He's still very competitive, but you can't just eek out a win like you could in vanilla. He's lost his really abusive tactics. Basically noobs will cry a lot and those who know what they're doing will still do very well. Has a new evasion tool (angry scar). Has super properties: freezes time, ups the damage of his Tiger Uppercut to what it used to do, minus 10 damage points. Also changes some of the properties of the Tiger Uppercut, for example he can combo into some things which you couldn't before. Most of his Kara moves seems to still be in. Can still land Standing Hard Kick on trade, but it's dependent on how deep you trade (probably character dependent). Tiger Uppercut wasn't nerfed as much as Ryu's Shoryuken, at least if you do them from a crouching position. Shoryukens don't dominate as much. Overall Sagat won't change that much in terms of tiers. They've just been compressed somewhat. He will probably have at least one bad match up. Ultra 2 seems to be only useful against projectile characters. You can throw it out on reaction against midscreen fireballs.
Sakura:
Has her Jumping Medium Kick cross up back. Can combo into Ultra. She's more aligned with her old self. However she won't improve much in terms of her tiers. She needed a lot more to compete and didn't get anything.
Seth:
Life is the same but since other characters do less damage he's in much better shape. Seth had a lot of really bad and a lot of good match ups. His Ultra 2 means that off his combos he can do a lot of damage and makes him much scarier. Command grab does more damage. He can land Ultra 2 from a lot of things, like where he used to follow up with his Chun-Li Kicks he can now use Ultra 2.
T. Hawk:
A joke about there being a pink Hawk. He has the biggest hitbox and most life in the game. 1150 hit points, hits like a mack truck. Can fly around the screen and has some ridiculously damaging combos. The command throw has some ridiculous range. Everybody had more or less dismissed Hawk as a joke character but based on tests it seems that he will have some really good and really bad match ups, but overall pretty competitive. He has trouble getting around fireballs but against characters who have to get in, like Dudley, he is very scary. Jumping Light Punch and Standing Light Punch tick loops from Super Turbo are not possible. There's a whiff animation on his command grab, but it might be possible to option select, it's not clear yet. T. Hawk can be scary.
Vega:
Ultra 1 hits on the way up like EX-Wall Dive. Easily one of the best Ultras of the game. They say that making a mistake and you will eat the Ultra. 2nd Ultra is also pretty good. It has good range and priority. His normals seem to have better priority. His fake overhead in vanilla is now an actual overhead. Not very damaging, but useful.
Zangief:
Life has gone down, Lariat is much easier to punish. Normals do less damage. Banishing Flat (Green Glove) does less damage. Ultra does less damage. Ultra 2 has some uses. He's still a dominating character however. His Lariat is still scary and his match ups probably won't change much, if at all. He won't kill you in a few hits now.
More general comments:
• Better stages. Africa is awesome, lots of things going around in the background. Great music. Seth's stage is really nice too, better music.
• You can now hear all the remixed classic themes but Capcom went about it in a half assed way. You you have to actually change icon and your title in order to hear the themes. Apparently there's no actual option to hear them. Correction: You use the default icons to enable the classic themes.
• Bonus rounds are useless. It's there to please noobs, but they're garbage.
• Discussion about how Capcom is trying to balance its two types of consumers, hardcore and casuals. Bonus rounds are a concession to the latter group.
• All characters are unlocked up front.
• Seems more competitive in general but certain things cater to noobs.
• Having a SFIV save unlocks the 11th color. You still apparently have to unlock others. They haven't seen it however.
• The intro and ending animations haven't really improved much. Joking about Hakan's story, apparently completely absurd.
• Time trial and Survival are gone. Challenge mode is a disappointment. Old character challenges are the same, or at least seem to be. Can be done in any order.
• SSFIV overall seems to be one of the most balanced games Capcom has made. Capcom's claims that everyone was going to be Sagat tier. Rather they brought down the top and compressed the tiers more.
• Things that used to be really abusive are more or less gone.
• New characters however do not seem to have been considered in the overall balance. They seem to do a lot of damage and have a lot of tools. Furthermore because they're so offensive they seem to mesh a lot more than the vanilla SF4 characters.
• Turtling won't dominate as much in Super. Still useful for certain characters but it's not the dominating tactic it was in vanilla.
• There seemed to be a lot of back on forth on the subject of Dudley. Some people were saying he was the new Sagat and others saying he wasn't quite that good and he's probably on par with Akuma. Either way Dudley is going to be very good.
info from event hubs
any1 else hyped.
gamertag: Paddaman x47x
#2
Posted 03 April 2010 - 10:43 AM
#3
Posted 03 April 2010 - 10:55 AM
#4
Guest_Rakielis_*
Posted 03 April 2010 - 11:24 AM
Guest_Rakielis_*
well see, the generic thread started out as the SF4 thread and it eventually just evolved into what it is today. because of the poll, im not gonna merge them though.
#5
Posted 03 April 2010 - 12:36 PM
improved hitbox on bison's psycho crusher and a motion ultra...
but in all seriousness, top tier dudley ftw

PICK A TOP TIER
#6
Posted 03 April 2010 - 02:31 PM
QUOTE (Rickrolled @ Jan 10 2011, 04:02 AM) <{POST_SNAPBACK}>
Love how the resident tough guy is happy to talk trash on an internet forum but back pedals as soon as he is called out. Typical coward. No doubt he'll respond to this with excessive bravado in order to restore his rightful place as a fully fledged internet badass.
I like to make werewolf...
MOVIES
#7
Posted 03 April 2010 - 02:41 PM
Wait until he fucks yo' shit up.
#8
Posted 03 April 2010 - 07:53 PM
I concur with byakugan. Fuck T Hawk
#9
Posted 05 April 2010 - 12:44 AM
QUOTE (Rickrolled @ Jan 10 2011, 04:02 AM) <{POST_SNAPBACK}>
Love how the resident tough guy is happy to talk trash on an internet forum but back pedals as soon as he is called out. Typical coward. No doubt he'll respond to this with excessive bravado in order to restore his rightful place as a fully fledged internet badass.
I like to make werewolf...
MOVIES
#10
Posted 05 April 2010 - 01:03 AM
THawk looks beast, damage is big and health is big! Scary very it is!

#11
Posted 05 April 2010 - 01:05 PM
THawk looks beast, damage is big and health is big! Scary very it is!
i heard SSF4 makoto isn't that good, basically a crappier abel.

PICK A TOP TIER
#12
Posted 05 April 2010 - 01:24 PM
#13
Posted 05 April 2010 - 04:46 PM
Think I care?

#14
Posted 05 April 2010 - 05:40 PM
That's what I said when people said guile sucked around SF4's release

PICK A TOP TIER
#15
Posted 06 April 2010 - 10:22 AM
ibukidoesn't just have 100 kunai up her sleeves.
-super jump, jumps high, can cancel normals into ultra
-command throw
-command dash
-big launcher kick prob with invinsible frames
-target comboes
-normal tht dodges footsies
-half screen slide leads to throw leads to
-wake-up vortex
-a racoon
makoto is out of range to use her command throw after the dash punch hits, plus i think hey nerfed her air special.
check it
#16
Posted 06 April 2010 - 11:33 AM
adon is pretty cool too
Edited by Jimmy Rabbitte, 06 April 2010 - 11:34 AM.
#17
Posted 19 April 2010 - 08:04 PM
#18
Posted 19 April 2010 - 08:17 PM
Guy's Theme
Fei Long's Theme
Balrog's Theme
Adon's Theme
Dudley's Theme
Juri's Theme
Makoto's Theme
Gen's Theme
Cody's Theme
Dhalsim's Theme
E. Honda's Theme
Hakan's Theme
Dee Jay's Theme
T. Hawk's Theme
Ibuki's Theme
Dan's Theme
Dudley's is the fucking dignity. Dhalsim/Honda/T. Hawk/Dee Jay hasn't really changed
Balrog has clearly invested dat bike money in some autotuning instead
Dan's sounds like a rejected track from a Toejam & Earl game, which is fucking awesome
Cody's is a bit strange, I don't know why they didn't use the one from the trailer
Same for Guy's, it's just the same as his Alpha 2 Gold one, the trailer music was much better
Adon's sounds like a Guilty Gear track
Fei Long and Vega reign supreme
#19
Guest_Rakielis_*
Posted 19 April 2010 - 08:30 PM
Guest_Rakielis_*
#20
Posted 19 April 2010 - 08:35 PM
tell me moar
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users
Sign In
Create Account

Back to top








