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Quake Live Open Beta

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#421
j type

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QUOTE (Tree_ @ Jul 17 2009, 02:57 AM) <{POST_SNAPBACK}>
Quakecon has announced it's official tournament list:

Fuck 4v4 btw. So shit...


Why wouldn't they just make it 5v5? Doesn't make sense.

#422
Tree_

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QUOTE (j type @ Jul 17 2009, 12:18 PM) <{POST_SNAPBACK}>
Why wouldn't they just make it 5v5? Doesn't make sense.

Because Euros (Who make up the majority of Quakes playerbase) prefer 4v4 to 5v5 for some odd reason.

#423
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QUOTE (Tree_ @ Jul 17 2009, 03:24 AM) <{POST_SNAPBACK}>
Because Euros (Who make up the majority of Quakes playerbase) prefer 4v4 to 5v5 for some odd reason.


Really? Wow! I know I'm a complete Quake newbie, but I've never seen a 4v4 competitive match, only 5v5s. Even in Europe..

#424
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For anyone in Australia interested: #4sg on Gamesurge are now doing proTDM and CTF pugs.

Edited by Tree_, 20 July 2009 - 09:55 PM.


#425
K0RRUPTED

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Don't think this has been posted.. if it has my bad.



Those GG's came awfully early. Over a minute 1/2 left of the match.
QUOTE (StrykerGamer @ Aug 3 2009, 01:31 AM) <{POST_SNAPBACK}>
It's rather simple. K0RRUPTED is the smartest 15-year-old in existence and is fucking with all of us.
Or he's Gillz's younger brother.


#426
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QUOTE (K0RRUPTED @ Jul 20 2009, 06:15 PM) <{POST_SNAPBACK}>
Don't think this has been posted.. if it has my bad.



Those GG's came awfully early. Over a minute 1/2 left of the match.

Good game though I love Stermy's RG shots.
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#427
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that youtube title was EXTREMELY misleading. fucking disappointing.

#428
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Changes from today's update:
QUOTE
Code changes

* Fixed a bug that broke the auto reconnect to the chat/control network when the connection got cut on the client side.

* Fixed a crash for players with non-ASCII characters in their Windows profile names.

* Fixed several issues with cg_forceEnemyModel and cg_forceTeamModel.

* Fixed name truncation errors on color tagged player names.

* Fixed cl_autoRecordDemo so it is no longer disabled after playing demos.

* Fixed spectator code so they can no longer spam ready messages.

* Added console event timestamps. Set cl_conTimeStamps 1 to enable.

* Fixed dead player code so they do not get kicked for inactivity.

* Fixed various crashes.


Web changes

* Fixed a problem where your friends list could be loaded more than once, causing it to display the same players multiple times.

* Fixed a problem that would cause the Match Browser tooltips on Firefox to, in certain situations, make the screen shake as a tooltip was being displayed.

* Fixed a problem with the Recent Competitors list not showing a full list of competitors for players who primarily play duels.

* Fixed a minor graphical glitch with the glow that appears around a selected match on the Match Browser.

* Fixed a problem with the Proximity Mine, Chaingun, and Nailgun not binding properly in the Game Settings menus.

* Fixed a problem where having more than 2 keys bound to a single action would only allow 2 to be used while in game.

* We're properly detecting and alerting the player to a circumstance with Internet Explorer where the browser would need to be restarted before completing installation.

* Added a new "account idle" logout screen graphic.


#429
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Pretty fucking brilliant. I've been playing since closed beta. It's really shaping up. How bout battlefield heroes. that's pretty good too.

#430
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Bought a pretty nice system just a few weeks back and the first thing I loaded? Quake live. Man, I remember playing this crap in highschool. Good memories...


I think I sucked just as hard back then too...


#431
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Would love to play again tbh.. but I can't seem to get it to work anymore. It works, but when I join I have 1 fps and it just stays like that. Something's obviously wrong, and it happens with all my browsers. So I'm thinking maybe the Windows 7 Release Candidate is the culprit.. it happened after I downloaded that.
QUOTE (StrykerGamer @ Aug 3 2009, 01:31 AM) <{POST_SNAPBACK}>
It's rather simple. K0RRUPTED is the smartest 15-year-old in existence and is fucking with all of us.
Or he's Gillz's younger brother.


#432
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QUOTE (K0RRUPTED @ Jul 29 2009, 05:21 PM) <{POST_SNAPBACK}>
Would love to play again tbh.. but I can't seem to get it to work anymore. It works, but when I join I have 1 fps and it just stays like that. Something's obviously wrong, and it happens with all my browsers. So I'm thinking maybe the Windows 7 Release Candidate is the culprit.. it happened after I downloaded that.

nah, works fine on my win7 RC desktop...granted, it turns like crap on my laptop (which can play guild wars)

#433
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QUOTE (Rakielis @ Jul 29 2009, 08:58 PM) <{POST_SNAPBACK}>
nah, works fine on my win7 RC desktop...granted, it turns like crap on my laptop (which can play guild wars)


Well, god damn it. What the fuck? Why can't I play anymore? :(
QUOTE (StrykerGamer @ Aug 3 2009, 01:31 AM) <{POST_SNAPBACK}>
It's rather simple. K0RRUPTED is the smartest 15-year-old in existence and is fucking with all of us.
Or he's Gillz's younger brother.


#434
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QUOTE
* Fixed lightning gun sound, no more loud enemies.

* Added team_say for spectators so they can chat only among spectators.

* Increased the speed of nailgun nails.

* The powerups now spawn at the same time after match start.

* cg_lagometer 2 will now display the client ping estimation along with the standard lag-o-meter graph.

* cg_chatBeep allows you to enable/disable the audible beep when you receive a message.

* cg_teamChatBeep allows you to enable/disable the audible beep when you receive a message from a teammate.

* cg_selfOnTeamOverlay toggles whether you see yourself in the team overlay.

* cg_fov lower limit is now 10.

* Changed demo autorecord naming to more easily sort and locate.

* cg_autoaction 0-3

0 - do nothing
1 - auto record demo
2 - auto record a screenshot at end of game
3 - auto record demo and screenshot


* cl_autoRecordDemo has been removed in favor of the new cg_autoaction system.

* cl_demoRecordMessage 0/1 allows you to toggle the "RECORDING..." message on the hud when recording a demo.

* cl_conTimestamps can now display values in game time.

0 - Do nothing
1 - Show values in game time (affected by cg_levelTimerDirection)
2 - Show values in servertime


* Fix for several keys becoming unbound (2,e,u,o,s,m)

* Spectators will no longer get the "Internal combustion" message upon respawn after following a player that was mined.

* Fix for a dropweapon bug that could cause other players in the game to auto switch to another weapon.

* Removed setu/sets commands.

* Fix for odd sv_maxclients values.

* Warmup delay is now disabled for bot games.

* Zoomed fov calculation now takes aspect ratio into account.

* Some FireFox users were experiencing crashes while loading into maps, these issues have been resolved.

Competition mode changes:

* Added support for limiting the amount of timeouts called, and configuring their default duration. Time outs remaining are indicated on the team scoreboards.

* Server owners can deop other clients with the 'deop' command.
* Pause and Timeout events print to the console.

Also, just on another funny little note:
QUOTE
QuakeCon 2009 Gets Supercharged with the Ventrilo Ultimate Power Up Sweepstakes!

Winner Takes Off in New Ford Shelby GT500 Coupe!!

Ventrilo, the premier group voice communications program used in tournaments and multiplayer games, is ready to blow the doors off of QuakeCon 2009 with the sponsorship of its annual "QuakeCon Ultimate Power Up" Sweepstakes. One extremely lucky attendee will rocket away from QuakeCon 2009 in a brand new supercharged 2010 Ford Shelby Mustang GT500 Couple, valued at approximately $52,000. The 14th annual QuakeCon will be held at the Gaylord Texan in Dallas from August 13 - 16, 2009 and is open to the public and free to all attendees.

A total of 100 tickets for the Shelby Mustang GT500 drawing will be awarded to QuakeCon attendees for everything from performance in the QuakeCon Pro, Open and Quick Draw Tournaments, to participation in other QuakeCon contests, events and random drawings. The winner will be randomly selected at 9 p.m. (Central Standard Time) on Saturday, August 15, as part of the tournament finals event on the QuakeCon Main Stage.


#435
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QUOTE
* Some FireFox users were experiencing crashes while loading into maps, these issues have been resolved.


Ugh, I got all excited for nothing. Still fucked over. :(
QUOTE (StrykerGamer @ Aug 3 2009, 01:31 AM) <{POST_SNAPBACK}>
It's rather simple. K0RRUPTED is the smartest 15-year-old in existence and is fucking with all of us.
Or he's Gillz's younger brother.


#436
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Not that I play on many maps with Nailguns, but that update was way overdue. I don't think I'd ever been fragged by a nailgun and hadn't got too many frags with it either. Hopefully it will be a bit more useful now.

Does anyone know if there has been any talk about the Proxy Mine Launcher being nerfed at all? Dying to noob mine-spam when you spawn is one of the most infuriating things in the world.

#437
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I dont think there going to be changing the Prox Mines any time soon seeings how most people i've talked to/threads i've read about them on the QL forum have had only good things to say about how they work; with that said though I couldn't care less because I dont play rune maps.

#438
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Yo tree. What's your FOV?

#439
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I use 120, which a fair few people find odd but meh, I like it.

#440
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QUOTE (Tree_ @ Jul 31 2009, 12:02 AM) <{POST_SNAPBACK}>
I use 120, which a fair few people find odd but meh, I like it.

I just recently started using 130 just because it's the highest option. Why 120? Why not just go for the extra 10?




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