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[pc/360/ps3] Street Fighter 4

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#1
Plasmic Fury

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Published by: Capcom
Developed by: Capcom / Dimps
Genre: Fighting
Number of Players: 1-2
Release Date:
US: February 17, 2009
Platform: X360/PS3

I don’t know how many versions of Street Fighter have been out in the last decade, but we are now presented with number IV of the series. Since I haven’t really played the other games extensively you’ll have to realize that this review approach won’t be coming from a hardcore fan. With that out of the way I’m excited to say that with all the different Street Fighter games out there the series still proves to be doing something right as SFIV is one of the better fighting games I’ve played in a while.

When I played SFII not too long ago on the Xbox Live Arcade I got to learn some of the popular characters. Street Fighter IV has added to this list of characters extensively as there are now 25 playable characters in the game, none of which are exact repeats. That’s right, you’ll be able to choose from a wide variety of characters to keep the game fresh and adapt to your play style. But that’s not all that is new, SFIV adds several new game play elements that we will dig into, all of which in my opinion make the game more deep and rewarding.


Ryu is back and more badass


Street Fighter is a game focused on one-on-one combat, with little chance of luck playing out a person’s battles. In a game like Dead or Alive there are dangers in stages which players can take advantage of in battle. Dangers such as these make it extremely easy for a player to get lucky during a heated battle - like a car miraculously hitting your opponent when he’s about to finish you off. You’ll have no such luck in Street Fighter IV; this game is based off raw physical skill and wit. You won’t find yourself winning many battles without fully understanding your skills and your opponents. This is one of the best aspects of Street Fighter, when you beat someone, it won’t be out of luck.

Now if you’re new to the series like me don’t get deterred from this game because you think you won’t be able to handle seasoned veterans. One of the greatest things about this game is how approachable it is. I played a couple games with my friend who had never really played Street Fighter in his life and he was getting the hang on the game in no time. If you consider yourself a patient gamer you’ll learn your way around quickly, and if you don’t you’ll find yourself K.O.’d more than you’d like.

Taking a deeper look into combat you’ll find several additions to the series, each carefully thought out making the game more robust. The Focus system allows a player to charge up an attack that will knock an opponent down if it connects (even if he is blocking). While you won’t find many newbie’s using this technique to win those who dig deeper into the system will be the ones on top. When you are charging your focus attack you will suck up one of the opponents strikes uninterrupted, so if you play your cards right you will stun him even though he struck you. Your health will recharge as you follow up attack him. That’s all well and good, but is this system fun to use? Well in my opinion and use on the battlefield focus attacks has been one of the most exhilarating ways to win. It’s great when you and your opponent are at the end of your health bar and the next few hits will end it and he comes at you while you’re powering your focus and you smash him right in his face. Feels great! And no, it’s not hard to counter a focus attack, so they must be used carefully.



Focus Attack


More new additions include the super EX bar and ultra combo. While you are smashing your opponent around your super meter charges. You can either let it fully charge and pull off your super combo which will do extensive damage and a cool animation, or perform EX attacks. EX attacks are special moves extended. Let’s say for instance you are Ryu and you want to do a Hadoken, instead of performing a normal quarter circle punch, you would add a punch to the mix so you’d end up doing quarter circle P+P. Once you get the hang of it, you’ll be doing EX moves in no time. EX really enhances your special moves so it’s important to learn them right away. Since they suck up your super bar strategy will come into play on the battlefield. You have to keep constant attention to your meter(s) otherwise you may find yourself in a sticky situation. The Ultra meter is much like the super meter except it charges when you get hit, so if you’re getting beaten up bad you have a chance to recover by pulling off your ultra move. The ultra move is much like a super but instead it’s a more cinematic and devastating.

These all new systems can be enjoyed on a large amount of levels. You’ll want to learn these combos as soon as possible as they will play a big part in winning, but thats not to say a player in battle will only focus on charging his meters. I’ve played many battles where the player doesn’t use the Ultra or Super combo at all. Weather it was his plan or he’s too bad to pull them off he still ending up winning, so they aren’t so going to be your entire focus during battle. Like I said they play an important role and you won’t find yourself winning every battle with them, but it’s defiantly important to understand how they work and how to use them.

These systems in no way make the game unbalanced or cheap. They are extremely fun and rewarding to use and allow for deeper combat. That’s one thing that always bugged me about Street Fighter II. When I played it I felt that characters didn’t have a wide variety of attacks. The whole combat system seemed a bit small, and lacked the depth I wanted. Now with the addition of these meters and focus attacks the game seems completely different to me. The attacks not only look awesome, but feel awesome while you’re performing them. Normal Hadokens are cool, imagine them with more umpf. While for some it won’t seem like a major addition but they add so much more strategy to the fight that it’s impossible to get through the single player without using them.


Street Fighter focuses on One-on-One battles off pure skill


Players can expand on these new systems as well, because each of these elements contain a variety of depth. You need to know exactly when to pull the combo’s off and when to properly use which attack. There is a tremendous amount to consider and balance while playing, but it’s not necessarily hard to learn. Street Fighter IV gives you the option to train in training mode, or go into trial in Challenge mode. Both of these options make learning your way around Street Fighter IV more enjoyable. The combos that seemed hard will eventually get easy over constant practice and trial.

I think that Challenge mode is a great addition to SF. There are three different challenges – Survival, Time Attack, and Trial. Each mode will provide an extensive amount of playtime and enjoyment. I’d be lying if I said they were easy, but they are extremely rewarding and allow for bragging rights once beaten. As always arcade mode is back, and still ridiculously hard. There are eight different difficulties in the game, and only 2 of those difficulties most will find playable without using continues. I think arcade mode could use some work. While playing through it I get bored if I’m playing on easy, or I get angry when I’m playing on medium or above. It seems like more of a chore to play through arcade mode than anything else.

You’ll be forced to play through arcade mode as well since you do not start off with all the characters. You’ll have to unlock characters through the arcade mode which as I said is a pain. If you want to start playing multiplayer right away with your favourite character you won’t have the option for that as you may not have your favourite character. Unlocking some of the higher tier characters you’ll find yourself getting extremely bored. I’m not going to lie; I haven’t unlocked Seth yet soly because I do not want to play through the arcade mode anymore. It’s just boring.


Seth is more annoying than he looks


When you pick your character in arcade mode and begin they present the story through a short anime sequence. These are probably the most pointless scenes I have watched. They can be skipped, but if you’re trying to make sense of why they are there you won’t have a great answer. They aren’t enjoyable and will probably annoy some. After watching a few for some characters I ended up skipping the rest for others. If I missed something important I don’t care because capcom did a poor job of making me actually care what is going on with each character.

SFIV adds 4 new characters (all playable right from the beginning) – Abel, Crimson Viper, Rufus, and El Fuerte. Each character is completely different from the other and in my opinion are welcome additions. I like C Viper the most out of the new characters, but I'm still enjoying the other characters and you will too. None of the new characters seemed uninteresting or unoriginal.
Each character in the game has a different variety of special moves, even if some characters take some special moves off others. Every animation is different and leads to a different style of attack. Obviously some attacks are stronger than others and players will have to find the right character to play as. For pulling off special moves I prefer using characters with circle specials rather than charges, but once again that’s all personal preference. There’s a wide variety of choice and attacks from each character you will most defiantly be happy with more than one or two characters. It’s important to note that some characters are actually weaker than others but still provide better styles of play for some they make the obvious choice. As an example, Sakura’s hadoken is smaller, slower, and weaker than Ryu’s but can be adapted differently than his. You can charge Sakura’s which provides a different style of play.

Going online in SFIV is for the most part a good experience. For starters you are given a title and icon in which you can set for all challengers to see. There are a ton of titles and icons to unlock and choose from. You’ll find something you like. While they aren’t necessarily the most exciting things to unlock they do add a little bit of enjoyment to the game.


Having extensive knowledge of your moves will give you the edge


You have two options for online fights – Player Match and Ranked Match. You’ll use Player matches for playing constant matches against friends, and Ranked Matches to get up there on the leader boards. When you win and Ranked Match you’ll be awarded a certain amount of Battle Points(BP). These points determine your place on the leader boards, and I can see hardcore players taking the amount of Battle Points they have seriously.

The Online play takes a turn for the worse when you are matched up with laggy players, which in my experience will happen every 10 matches you play. It’s impossible to get rid of lag, but in Street Fighter major lag makes it nearly impossible to pull off any good combos. It’s incredibly frustrating, thankfully it doesn’t happen too often. Finding a Ranked Match may also take quite a bit of time, since the list only refreshes three games at a time. It was uncommon to click ranked match then a room and join on the first try. The list continually refreshes until you get into a room. The wait isn’t too long, but they should have made a better quick match system. Maybe loading more than 3 matches at a time would help players get into the matches on the first load. Still, with a system that is delicate like that it’s hard for me to say I could design it better, because having thousands of players trying to join games at once is a complicated issue. Overall, the online play is acceptable and will certainly please everyone, but for the hardcore fans basing all skill from an online fight won’t cut it.

The graphics in street fighter IV may take some getting used to. The game is indeed beautiful, and even though fighting games don’t seem like they would be the most artistic it shows in SFIV. The graphics look like they are real mixed with some comical cell shadedness. It’s a weird combination that is actually beautiful once you are used to it. The backgrounds in each level are wonderful and have good variety. I think the best part of the graphics though is the animations. Every character’s attacks are designed differently and they all flow so well. It’s crucial for a fighting game to have great animations, but in Street Fighter IV they break my expectations. It looks incredible when you pull off some of your special moves. Crimson Vipers fire kick, Ryu’s hadoken, Ken’s Flame Shiroyken, Sakura’s kick, etc – all wonderful. You will feel like your kicking ass in so many ways you may jump in excitement when you get to see your Ultra/Super combo.


Ultra Combo Finish!


There is a major problem with this games graphics though, and that’s people who are playing on a Standard Definition TV. You cannot read ANY text; I’m unsure how anyone who plays on a SD TV can read their combos. You literally have to squint to see anything. It’s very annoying and was a poor design choice on capcom’s part. I highly recommend playing this game in HD if it’s possible for you.

I’ve been told by a couple of my friends that the soundtrack in Street Fighter IV is pretty bad, and I tend to agree for the most part. Some of the songs are really Japanese and aren’t the greatest in my opinion. Still, the music is quite suitable and will help immerse you into battle. Sound effects are great though, smacking someone in the face sounds awesome, as well as shooting fireballs and performing other specials. I’m impressed with the sound, and the voice acting in the anime cut scenes actually aren’t half bad.

Closing Comments
After being somewhat disappointed with the lack of depth in Street Fighter II, I am astonished at some of the things that have been added to Street Fighter IV. The combat is deep, and requires pure skill. Every single addition in this game has made it better than the previous. The Focus system is brilliant, and well as Ultra and Super Combos. When you first boot up this game the combat will look similar to Street Fighter II, but when you learn the new additions to the game it gets more complex and fun. A lot of time can be spent learning new tips and tricks to beat your opponent, and when you win you will know it was a matter of skill and not luck. The amount of joy you can get from this game is massive if you're patient. The quality of graphics and sound only add to the overall enjoyment. The new characters are all loveable. New modes such as Challenge and Training allow for more fun ways to waste time with the game. There is a massive amount of stuff to unlock, but some of which should not be forced upon us, like unlocking characters. This also brings up the fact that arcade mode is getting old and annoying. It’s hard and gets boring. The anime cut scenes are also brutal. Ultimately, everyone who has a passion for fighting games will be happy with Street Fighter IV, it’s a fantastic game and shows that a series that has gone over a lot of makeovers is still fun.

Presentation - 8.0/10
The game presents a story through each character in anime cut scenes which feels pointless making the story's unenjoyable. With that said the game still has high production values and shows lots of quality.

Graphics - 9.0/10
They aren’t like anything I’ve seen, but they are wonderful. The stages and characters are beautiful; Watching your character’s move set is awesome on so many levels. You won't be able to read text on a SD TV.

Sound - 9.0/10
The sound effects are amazing. I’m not a huge fan of the soundtrack though.

Gameplay - 9.0/10
For a series that’s been around for a while they’ve made great adjustments and additions in this game. Every new element in combat feels great and adds a lot more depth to the game. Fun for hardcore players and approachable for new players who are patient.

Lasting Appeal - 9.0/10
There is lots of stuff to unlock, but the best thing will be one-on-one battles with your friends (online and off). If you’re willing to practice and learn you could be playing this game for ages.

Achievements - 8.0/10
A wide variety of achievements – most of which will be unlocked over time of play. Other achievements are so hard they will prove to have good bragging rights, and the achievement art is good.

OVERALL: 9.0/10 - Outstanding
( ? ) Click Here for ratings guide

Edited by The Colonel, 06 August 2009 - 09:51 PM.


#2
Ineffable

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EX moves have been in SF3 just throwing that out there.

#3
#CaMer0n

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How do you Unlock Shirtless Ryu?

Good review

#4
Plasmic Fury

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QUOTE (Ineffable @ Feb 23 2009, 08:34 PM) <{POST_SNAPBACK}>
EX moves have been in SF3 just throwing that out there.


Thanks, I had no idea lol icon_biggrin.gif

Only played Street Fighter II previous to this one.

QUOTE (#CaMer0n @ Feb 23 2009, 08:35 PM) <{POST_SNAPBACK}>
How do you Unlock Shirtless Ryu?

Good review


I believe its downloadable content, not too sure.

#5
Ineffable

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QUOTE (#CaMer0n @ Feb 24 2009, 12:35 PM) <{POST_SNAPBACK}>
How do you Unlock Shirtless Ryu?

Good review

DLC like everyone else's custom clothes.

#6
#CaMer0n

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QUOTE (Ineffable @ Feb 23 2009, 08:40 PM) <{POST_SNAPBACK}>
DLC like everyone else's custom clothes.

Erm well i looked on DLC and all there is is brawler pack... ye....

#7
Ineffable

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QUOTE (#CaMer0n @ Feb 24 2009, 12:45 PM) <{POST_SNAPBACK}>
Erm well i looked on DLC and all there is is brawler pack... ye....

They are being released on a later date.

#8
Plasmic Fury

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not sure why people want to spend 5$ on new costumes anyways :/

#9
vtrickzv

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Nice review. I love how every character in this game has a chance at winning no matter what the match up is. The SDTV is a huge problem for me, I don't have access to the HDTV at all times, so when I'm not using that I can forget about trying any combos in trial mode.

#10
eedok

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Super Street Fighter 2 Turbo High Definition Remix was better, and is 1/4 of the price

#11
ACG137

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I will admit, I'm not an avid fan of the Street Fighter Franchise (my brother has the old school SNES versions and i play them from time to time) but I really respect this game being one of the flagship fighting games (heck, street fighter alone is one of the top flagship games out there)

I recently played SFII HD Remix and I admit its both easy and hard to use; seeing that I came from a Tekken perspective. Nonetheless, i really find this game really easy to use for beginners but hard to master (getting the combos straight, using the super/ultra moves at the right time, etc)

I recently bought myself the SFIV for the Xbox360 and I have to agree, fighting games are much better in the PS3 (except for DOA I guess) As of now I'm getting my ass kicked icon_razz.gif My brother seems to master SFIV though seeing that he came from the Street Fighter age icon_razz.gif

Despite of it being in a 3d world with 3D games, I'm really happy that SFIV still follows old-school gameplay; no sidestepping, no wall damages, no etc. Just the basic head-on fighting 1 on 1 icon_smile.gif

Overall, this game has a lot of potential; if I really have to give a negative thought of the game, its just that it's stressful to unlock new characters, in addition that Seth is a bit imbalanced even for new and experienced players (even at easy mode apparently) Otherwise this game is really worth getting icon_smile.gif



#12
Kadajiroth

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QUOTE (eedok @ Feb 24 2009, 02:47 PM) <{POST_SNAPBACK}>
Super Street Fighter 2 Turbo High Definition Remix was better, and is 1/4 of the price


I think so too, but Street Fighter IV is still pwnage.

Great review, Plasmic Fury.
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#13
Master C

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Plasmic.

Your reviews are good and informanitive...

But I really feel you could put a little personality into them. I dunno what gaming magazines in the US are like but over hear they always had pinches of humour that made the review that much readable. However if this isnt your style, dont worry about it. Just so long as what you are writing is coming from you.

#14
Mantrousse

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QUOTE (Master C @ Feb 25 2009, 11:14 PM) <{POST_SNAPBACK}>
Plasmic.

Your reviews are good and informanitive...

But I really feel you could put a little personality into them. I dunno what gaming magazines in the US are like but over hear they always had pinches of humour that made the review that much readable. However if this isnt your style, dont worry about it. Just so long as what you are writing is coming from you.


This is really good advice, bro, and i'd say the same.

Nonetheless, cool review as always!

#15
Plasmic Fury

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QUOTE (Master C @ Feb 25 2009, 06:14 PM) <{POST_SNAPBACK}>
Just so long as what you are writing is coming from you.


I can assure you it is, and I know what you mean. Not excatly sure how I will improve on this, but I'll find a way icon_smile.gif

#16
vtrickzv

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QUOTE (eedok @ Feb 24 2009, 12:47 AM) <{POST_SNAPBACK}>
Super Street Fighter 2 Turbo High Definition Remix was better

I agree too, but I think I'm going to end up playing more SFIV because people I know around here actually play it.

Also, I don't really see the logic in wanting to see more personality in a review. I just want to know about the game and I'd say this was perfect.

#17
Plasmic Fury

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QUOTE (vtrickzv @ Mar 1 2009, 04:27 AM) <{POST_SNAPBACK}>
Also, I don't really see the logic in wanting to see more personality in a review. I just want to know about the game and I'd say this was perfect.


Some people want a reviewer who they can relate too, and some humor to keep things amusing while reading.

#18
Lt ledhead

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Great review, another good read. Havent really been that much into fighting games but a friend of mine got this, so I might try it out

#19
Mares

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Thanks for the review icon_smile.gif


Going to buy the game as soon as possible!

#20
The Colonel

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Good game, Guile is still a pimp
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