The support from our community has been truly overwhelming and appreciated by everyone here. We're also grateful for your patience in giving us the time required to properly consider the show's future. I regret not having a more open dialogue in recent months, and it's something we plan to remedy going forward.
We've begun work again on episode 19. I won't deny there's a lot of work to do and that the work is often depressing given the circumstances, but the show will continue. It wouldn't be wise for us to estimate a release date at this stage, but I will say that the next episode will be released either directly on purepwnage.com or at a short-notice Bloor Cinema event (if the cinema happens to be available on short-notice). As soon as we're able to announce a solid release day, we will.
We've been keeping very busy at ROFLMAO these past five months. On top of the web series, there are two new major projects in development. As is usually the case with super-awesome projects, we're not yet able to discuss one of them publicly, but the other is finally nearing
When I was growing up, I used to run a BBS out of my bedroom that focused on multiplayer games (and of course some 1337 p/h/a/c/v). This was pre-Internet stuff, back when individual computers used modems measured in bauds to call other individual computers on the phone and exchange data at a rate that was slower than you can read text... assuming you were lucky enough to not get a busy signal in the first place. As archaic as it seems already, this was really the dawn of 'online gaming' and a very memorable time in my life. While most of the games were simply text, it never stopped them from being incredibly fun and addictive. The 'massively multiplayer' game was born.
I've always felt it's a shame that some genres didn't evolve the way I expected them to, and I've always wanted to take a chance (or two, or three) at creating games of my own. In fact, from the age of 10 I had intended to pursue a career in "making games". Life being how it is though, I stumbled into and fell in love with stand-up comedy while in university and never looked back. The success of Pure Pwnage these past few years gave me the chance to revisit my childhood dream and I couldn't pass it up. In the summer of 2007 I met with two interested and talented coders in Toronto and we started to draw up plans on how to properly bring my favorite genre of BBS game into the 21st century. The result is a massively-multiplayer turn-based web game with a flash interface, gorgeous artwork, high-quality music and sound, live-acted video content delivered through the game, and of course no worries about getting a busy signal when you want to play.
We'll be starting the closed beta in the coming weeks, which will be announced here soon. In the meantime I'll leave you with some mysterious development artwork and let your imaginations have some fun.
*note: this is not the mighty Vasectomy
Thank you all again for your support and patience. 2009 is going to be an amazing year for Pure Pwnage.