BioShock
Xbox 360/PC
Published by: 2k Games
Developed by: 2K Boston and Australia
Genre: First-Person Shooter
Number of Players: 1
Release Date:
US: August 21, 2007
Europe: August 24, 2007
Australia: August, 24, 2007
Rated M for Mature 17+ (Or anyone who can beg their parents or older brother to buy it for them)
Intro
The experience when playing an FPS game is pretty standard throughout. Although sometimes developers like to switch things up now and then, sometimes they fail miserably and sometimes they do a kick ass job. In BioShock's case it seems to be the latter. 2K has managed to implement RPG elements into an FPS title. Between the customization of plasmids and tonics, the moral choices of the little sisters... it really does put itself into a different genre rarely seen before.
To quote IGN's Charles Onyett, because I couldn't have said it better myself:
QUOTE
But to call this game simply a first-person shooter, a game that successfully fuses gameplay and narrative, is really doing it a disservice. This game is a beacon. It's one of those monumental experiences you'll never forget, and the benchmark against which games for years to come will, and indeed must, be measured. This isn't merely an evolution of System Shock 2, but a wake-up call to the industry at large. Play this, and you'll see why you should demand something more from publishers and developers, more than all those derivative sequels forced down our throats year after year with only minor tweaks in their formulas. It's a shining example of how it's possible to bring together all elements of game design and succeed to the wildest degree.
-Charles Onyett
-Charles Onyett
Graphics & Visuals
The graphics in this game are really well done. Every visual detail looks like it was examined through a microscope, including the more technical graphical aspects. Top-notch water and lighting effects give this game that real appearance, which makes the journey into Rapture that much more believable, which something alot most other games struggle with. The lighting is especially good here, which is why it is very important at the beginning of the game to select the correct light setting.

Characters & Story
The game takes place in an underwater world called Rapture. You start out as an unknown character whose plane crashes and then which you end up swimming into a lighthouse, and as you descend down into a bathasphere to enter the city. As you make your way to the entrance, you are greeted with a welcoming video, explaining the orgin of the city and its creator. A man named Andrew Ryan decided to create a world free from the constraints of morality.
QUOTE
A world where artists would not fear censorship and doctors and scientists could work without fear of interference on moral grounds.

As you play you learn more about the city and how to came to be. You soon learn that ADAM is the main resource down under, and there is only one source of it throughout - Little Sisters. In order to prevent people from harrasing the sisters, they created Big Daddies to protect them.

You are faced with a moral decision to either Harvest or Save the little sisters which in turn effects the end of the game. The decision is up to you and you only.
Gameplay & Controls
Gameplay for the most part is your standard FPS, run & gun -- but with a twist this time. The addition of plasmids (powers) add a little creativity to the game, but also alot of fun.
The biggest problem with the game was that they give you all this cool stuff you can do, but no real incentive to do it -- Plasmids are mostly a suggestion that become handy only in extremely staged situations or when you run out of bullets. Unless you are playing on the highest difficulty setting from the get go, you will find yourself shooting ALOT more than using your powers, which renders them useless unless you happen to run out of bullets.
In the end though, the controls are relatively smooth. Especially with the feature of the scroll-selection of the plasmids and weapons.
Sound & Music
One of the greatest parts about this game is its sense of irony. Throughout most of the game, your speakers will be filled with the showtunes and big band music of the 30's and 40's, all while you're blowing people to bits. It is the awkward and ironic sense of the music that makes it so great, sometimes you'll even start to sing along too! The sounds of the enemies is great aswell. The soundwork of the Big Daddies and Littles Sisters is really well done, and you'll be shivering in your seat as you hear "Mr. B" and those loud grunts from the Daddies.
Rent it or buy it?
This game is a game that you will only want to play through a couple times. After that, it just becomes shelf space.
Rent.
Overall
Bioshock fully won me over with sucessfully implementing RPG-style elements into an FPS game. Storyline was outstanding, one of the best I've seen so far. Music went with the mood, and the quirky ads and awesome visuals were great to boot. The game does have some down sides to it, but all and all it is a game definitely worth playing.
This is why Bioshock gets a:
9.75/10
Edited by The Colonel, 06 August 2009 - 11:04 PM.
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