rush 9
Im not quite sure who invented this one, but i think it must be sheepy or his brother incqrit. Anyways, sheepy and I perfected it.
You have to be any kind of gla preferably toxin, and preferably not demo. This rush uses the speed and transport capabilities of the technicals and the advantages of the tunnel networks, + 2 rpg troopers and instant transport.
BO:
w1, supply stash
w2, barracks (boxed if possible).
w3, 2nd supply stash
w4, arms dealer.
w5, tunnel network
w1, tunnel network
w2, tunnel network (all in a protective cirkel around your main base)
arms dealer -> 3 technicals (chevrond with the gens upgrade if possible).
load up every technical with 1 worker, the worker you used to build a tunnel network with and the 2 rpg guys you got with the same tunnel network. If you do this right you have 3 technicals each with 2 rpg and 1 worker. You simply rush to the enemy base asap, unload on different spots, and create 1, 2 or 3 tunnel networks in the enemy base. Use the rpgs + technicals to protect the workers building those tunnels. If you actually get 3 tunnels up, its gg. 6 * 2 = 12 rpg guys.. Then theres the technicals, with scrap upgrade and probably promoted 3 times. If its not gg, just call in reinforcements from your main base, tunnel in, tunnel out and start the rape.
good vs. any usa, china tank, china inf, china vanilla
BAD vs. tox, nuke.
PRO's of this rush: Its HARD to counter, so it will most likely succeed.
CON's of this rush: You wont have alot of map control, so if you fail youre pretty much screwed.
This rush is REALLY good, when i started to play zh i could beat players with it who were much better then me. This one CAN work against real pros, and WILL work against average people.. if executed correctly of course.
You might wonder.. "why rush 9". The answer is actually quite simple. Sheepy and I used to call it technical rush, but that gives confusion with an actuall technical rush (technical spam). So thats why we decided to put a name tag on it.
double rush 9
This one is just unstoppable. All it takes is 2 gla players in a 2v2 match.
Its exactly the same as the normal rush 9. But then executed by both you and your teammate. Imagine 6 technicals, 6 workers building networks, 12 rpg troopers in your base and later 6 technicals, 6 tunnel networks, 24 rpg troopers. From 2v2 it goes to 2v1. Sheepy and I have done this rush in 2v2 games with extreme succes. Just watch out for your main bases, and be sure that no one escapes.
bunker drop
Invented by me, and im quite sure im the only one using it. So its damn original.
You will have to be vanilla china or china nuke.
BO:
d1, power
d2, supply stash
d1, barracks
queue up 4 ths and maybe a reg guard (or just 5 ths, but you wont have that much against infantry).
d2, airfield.
queue up 2 helixes
d1, 2nd supply stash
When the first helix is ready load your d2 in the helix and fly it to the enemy base, or a 2nd supply stash.
d2, bunker (in the enemy base eh).
When the 2nd helix is ready, load you infantry in it and fly it towards the same spot you dropped your dozer. Garrison them asap in the bunker and start raping whatever is or comes around it. You might wanna fly your dozer back, but theres no need though. You can use it for a 2nd base, or simply a supply stash.
I had a crappy router when i thought off this one. Therefor i havnt been able to test it vs. any real good people. I have tested this one versus people of this forum with alot of succes, but that doesnt really says anything about how the pros will handle this one (sry dudes). Darth managed to fully recover from this rush the second time i did this.
PRO's: SOMETHING TO DO WITH V CHINA OMFG!!!!! And it is totally unexpected/original. Its alot of fun doing this, base swaps etc..
CON's: It leaves your main base COMPLETELY unguarded, which mostly leads to the end of the base.
No worries though, you can easily win the game when you lose your main base, just rebuild near the bunker, and counterattack. That is probably why its so much fun, it allmost always involves swapping bases.
I think however that this one is NOT a succesfull rush in a 1v1 game. 2v2 Games however are a whole other story. In 2v2 games, this is gold, especially (again) for vanilla china. You can easily take and hold the 2nd supply stash on fallen empire, and even launch a succesfull counterattack. So remind this rush especially in 2v2 games.
replays of both rush 9 and the bunker drop, unfortunately i lost most of them, im sure ill find them again though. And when i do, ill upload them (i know some others are at an other comp).
http://www.wonima.demon.nl/other/ppf_2000/...000_replays.zip
Ive thold this BO in an other topic too, but this one is better explained
Just a small story. I used this once in a 2v2 games against incqrit. We were on skype and could hear each other talking, ill never forget.. "What Im under attack?? What!! near the second supply stash, how the fuck did they got their so qui... OMFG THERE IS A BUNKER.. OMG.. WTF allready!!! no Im NOT playing this game anymore, its just not fucking funny anymore!".
The same goes, with the double rush 9 btw, "omfg.. no... thats just toooo many".
He refuses to play us (sheepy and me) in a 2v2 game anymore.
Oh, and heres a picture of an ArmoredSandwich!!

Onwards to the next 2000 posts, and btw, ill read this through a couple of more times, ill get all the typos and other mistakes. You can always help me and point em out though.
gl and hf
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