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What game is easier to micro in?

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48 replies to this topic

Poll: Which game? (54 member(s) have cast votes)

What game is easier to micro in?

  1. StarCraft (Brood War) (29 votes [53.70%])

    Percentage of vote: 53.70%

  2. CnC Generals Zero Hour (25 votes [46.30%])

    Percentage of vote: 46.30%

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#1
TheFallxOfTroy

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What do you think?
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#2
The Alu

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Gens is probably easier considering it was made by EA/Westwood who have had an easy micro system since Red Alert
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QUOTE(Orky @ Mar 22 2006, 10:42 PM) View Post

Ahh! Communist! =P

#3
bonjordo

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QUOTE (The Alu @ May 31 2006, 04:35 PM) <{POST_SNAPBACK}>
Gens is probably easier considering it was made by EA/Westwood who have had an easy micro system since Red Alert


Definetly ZH.

#4
4N1M3H34D

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i prefer the blizzard hotkey system


#5
ArmoredSandwich

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QUOTE (4N1M3H34D @ May 31 2006, 10:09 AM) <{POST_SNAPBACK}>
i prefer the blizzard hotkey system



I thought u can change that. I vote SC... I didnt played it that much, but still


There must be some kind of way out of here...



#6
frostassasin

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Starcraft is definately easier to micro in. There isn't anything such as planes that have a set amount of ammo, that can waste bullets if microed incorrectly, or units that can fire while moving, and have low health in starcraft. Starcraft is just attackmove/retreat/dance/cast

#7
bungee_toad

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QUOTE (4N1M3H34D @ May 31 2006, 04:09 AM) <{POST_SNAPBACK}>
i prefer the blizzard hotkey system


Agreed the ZH hotkeys arnt as good as BW.
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#8
Jackcolt

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QUOTE (frostassasin @ May 31 2006, 09:49 PM) <{POST_SNAPBACK}>
Starcraft is definately easier to micro in. There isn't anything such as planes that have a set amount of ammo, that can waste bullets if microed incorrectly, or units that can fire while moving, and have low health in starcraft. Starcraft is just attackmove/retreat/dance/cast


So is Gens. Instead of ammo you'll have mana. SC is more micro intensive because of melee units. You'll have to flank more effeciently.
Wc3x and SCBW are the most skilled games available. They require equal amount of skill in my eyes.

#9
TheFallxOfTroy

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Zero Hour infantry are harder to micro though, IMO because there's more anti-infantry units and they can be run over.
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#10
Hellswarm

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QUOTE (frostassasin @ May 31 2006, 12:49 PM) <{POST_SNAPBACK}>
Starcraft is definately easier to micro in. There isn't anything such as planes that have a set amount of ammo, that can waste bullets if microed incorrectly, or units that can fire while moving, and have low health in starcraft. Starcraft is just attackmove/retreat/dance/cast


Agreed 100%.

This is from a guy who's played both games.

Micro is alot harder than RA2 actually, RA2 was pretty much macro all.

Melee units don't add that much micro, because you can just tell them to engage and they do just that.
In ZH, you have to micro so that your units stay in firing range but stay out of the other units stay out
of firing range, etc.

Honestly in Competitive ZH, most infantry are carried around and ejected at their target locations.

#11
Fynn

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I would proboboly go with BW... Mainly cause of that ammo in ZH.
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#12
m30wc0w

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QUOTE (frostassasin @ May 31 2006, 03:49 PM) <{POST_SNAPBACK}>
Starcraft is definately easier to micro in. There isn't anything such as planes that have a set amount of ammo, that can waste bullets if microed incorrectly, or units that can fire while moving, and have low health in starcraft. Starcraft is just attackmove/retreat/dance/cast

Splits ftw? Seriously, try microing 12 Scourges, 2 to each unit in less then a second.

#13
TheFallxOfTroy

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QUOTE (m30wc0w @ Jun 1 2006, 07:22 PM) <{POST_SNAPBACK}>
Splits ftw? Seriously, try microing 12 Scourges, 2 to each unit in less then a second.


Hotkey groups?
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#14
Raykak

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QUOTE (TheFallxOfTroy @ Jun 1 2006, 10:37 PM) <{POST_SNAPBACK}>
Hotkey groups?


EXACTLY what I thought in my head. I was like, "Wow. L2Hotkey n00b."

#15
Jackcolt

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QUOTE (Hellswarm @ Jun 1 2006, 07:47 AM) <{POST_SNAPBACK}>
Agreed 100%.

This is from a guy who's played both games.

Micro is alot harder than RA2 actually, RA2 was pretty much macro all.

Melee units don't add that much micro, because you can just tell them to engage and they do just that.
In ZH, you have to micro so that your units stay in firing range but stay out of the other units stay out
of firing range, etc.

Honestly in Competitive ZH, most infantry are carried around and ejected at their target locations.


No. With ranged units only thing you gotta do is keep optimal distance, dance if needed, and then focus fire. With melee units you'll have to dance, focus and flank. Optimal distance is also need when you need to trap units and still stay out of line of fire.

This is from a guy who has played most RTS, and the most popular on a competitive level.
Wc3x and SCBW are the most skilled games available. They require equal amount of skill in my eyes.

#16
XxSystemxX

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ZH, StarCraft is way more complex.

#17
frostassasin

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QUOTE (Jackcolt @ May 31 2006, 04:52 PM) <{POST_SNAPBACK}>
So is Gens. Instead of ammo you'll have mana. SC is more micro intensive because of melee units. You'll have to flank more effeciently.

I'm going to guess you never played ZH... There is no energy/mana/ammo system in ZH. It's the fact that if you shoot a fast moving target with an RPG trooper, it doesn't hit. If your unit is moving, it shoots slower, but can avoid siege weapons/RPGs, but if it's still, it can shoot a lot faster, but is more vulnerable.

#18
063 Abra

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Never played either, LOL.
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#19
Bistmaster

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I've never really microed like Jeremy does, mainly because I have a hard time memorizing the hotkeys. Anyone know some good ideas of how to easily memorize them?
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#20
Radical Dreamer

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Zero Hour.
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Now I wonder: Am I a man who dreamed of being a butterfly, or am I a butterfly dreaming that I am a man?




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