So, I've been spending some time googling through the internet, reading through some posts on various websites from 2008/2009 about making a game version of Pure Pwnage with these massive scale ideas in mind, but I was planning on creating one myself on a much, much smaller scale.
The whole idea is quite simple, so I'll get to explaining the plot I have as best as possible:
Jeremy aka teh_pwnerer is a gamer stuck at his mother's house with aspirations of becoming the best gamer in the world and competing in tourneys across the land. Of course, when microing at the ATM, he sees that he doesn't have any money. In order to get money, Jeremy must complete various tasks for characters within the Pure Pwnage universe for cash, which is in turn used to purchase parts for his rig, super-awesome-cool clothes to pwn in, and eventually afford the $50,000 to start up a new life in S.Korea and compete against the top SC2 players in the world. Throughout the game there will be love interests which you can get involved in, help do tasks for the cast, cook with Dave etc. There will also be combat against microers in classic RPG random battle styles, through which you'll gain additional cash to help you along the way in game to purchase items to keep Jeremy alive from various well known locations (Bawls, Red Bell, Smoked Beef sandwiches etc).
I have a lot more ideas for this project, from what I've seen in the past people have been thinking way too big and trying to incorporate these massive online micro battle capabilities without knowing how to support it, I figure that coming up with something like a simple single-player RPG with a decent plot would be much more enjoyable and far more rewarding.
I guess the easiest way to describe it is like a cross between The Legend of Zelda, Pokémon; a fairly known flash game by the name of Stick RPG but with a PP twist. I'm sure it'd come under a ridiculous amount of sketchy copyright/rights malarkey; but would this be something that as fans of the show, you would be interested in...?
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Pure Pwnage: The Game
Started by
Spowis
, Aug 14 2011 04:27 PM
#1
Posted 14 August 2011 - 04:27 PM
#2
Posted 14 August 2011 - 05:02 PM
Sounds like a great idea. I'd help you, but I have no clue how I can...
#3
Posted 14 August 2011 - 07:24 PM
I love isometric RPGS, and this sounds like it will fit so well into it.
Instead of different spells, there should be the different types of micro; console, arcade etc. That way the only difference needs to be the color of the micro ball, and a new mechanic has been added.
Is the aim to get the 50k in any means possible? Or to enter a final event and win the 50k from that?
Does sound supremely awesome.
Instead of different spells, there should be the different types of micro; console, arcade etc. That way the only difference needs to be the color of the micro ball, and a new mechanic has been added.
Is the aim to get the 50k in any means possible? Or to enter a final event and win the 50k from that?
Does sound supremely awesome.
QUOTE (spiri7ussancti @ Jun 13 2011, 11:24 AM) <{POST_SNAPBACK}>
I would like to clarify that I am indeed trolling in this particular thread.
QUOTE (spiri7ussancti @ Jun 8 2011, 01:38 PM) <{POST_SNAPBACK}>
FIRST OF ALL. ur stupid, me and my friends have a name for kids like you we meet in pub games. We call them "new age gamer"
#4
Posted 14 August 2011 - 08:18 PM
Well achieving the 50k is a figure which is still up in the air, this obviously would be pretty ridiculous if the player simply ground micro-battles to make that total, however one of the things I do intend to make a point about this game is choice, so if you want to go and pick up Kyle's video tape of "Strong Man, Angry Man" and get $10 for doing so, or if the player would rather go out fighting micro noobs for $1 a time, that's entirely up to them, the money that you would obtain would scale with level, but fighting people/doing this work would cause fatigue, which in turn when you lose your micro and are becoming 'noobified', you either rest at home or buy energy drinks from the grocery store and such.
This is something I had in my head, in addition to unlocking 'uber' abilities after completion of a training quest line with The Master.
QUOTE (ThrashTitan @ Aug 15 2011, 12:31 AM) <{POST_SNAPBACK}>
Instead of different spells, there should be the different types of micro; console, arcade etc. That way the only difference needs to be the color of the micro ball, and a new mechanic has been added.
This is something I had in my head, in addition to unlocking 'uber' abilities after completion of a training quest line with The Master.

#5
Posted 15 August 2011 - 12:29 AM
Ahh so it wont be fully structured; it will have a little openness to it? And the masterer training is an awesome idea.
QUOTE (spiri7ussancti @ Jun 13 2011, 11:24 AM) <{POST_SNAPBACK}>
I would like to clarify that I am indeed trolling in this particular thread.
QUOTE (spiri7ussancti @ Jun 8 2011, 01:38 PM) <{POST_SNAPBACK}>
FIRST OF ALL. ur stupid, me and my friends have a name for kids like you we meet in pub games. We call them "new age gamer"
#6
Posted 15 August 2011 - 02:19 AM
QUOTE (Spowis @ Aug 14 2011, 05:34 PM) <{POST_SNAPBACK}>
So, I've been spending some time googling through the internet, reading through some posts on various websites from 2008/2009 about making a game version of Pure Pwnage with these massive scale ideas in mind, but I was planning on creating one myself on a much, much smaller scale.
The whole idea is quite simple, so I'll get to explaining the plot I have as best as possible:
Jeremy aka teh_pwnerer is a gamer stuck at his mother's house with aspirations of becoming the best gamer in the world and competing in tourneys across the land. Of course, when microing at the ATM, he sees that he doesn't have any money. In order to get money, Jeremy must complete various tasks for characters within the Pure Pwnage universe for cash, which is in turn used to purchase parts for his rig, super-awesome-cool clothes to pwn in, and eventually afford the $50,000 to start up a new life in S.Korea and compete against the top SC2 players in the world. Throughout the game there will be love interests which you can get involved in, help do tasks for the cast, cook with Dave etc. There will also be combat against microers in classic RPG random battle styles, through which you'll gain additional cash to help you along the way in game to purchase items to keep Jeremy alive from various well known locations (Bawls, Red Bell, Smoked Beef sandwiches etc).
I have a lot more ideas for this project, from what I've seen in the past people have been thinking way too big and trying to incorporate these massive online micro battle capabilities without knowing how to support it, I figure that coming up with something like a simple single-player RPG with a decent plot would be much more enjoyable and far more rewarding.
I guess the easiest way to describe it is like a cross between The Legend of Zelda, Pokémon; a fairly known flash game by the name of Stick RPG but with a PP twist. I'm sure it'd come under a ridiculous amount of sketchy copyright/rights malarkey; but would this be something that as fans of the show, you would be interested in...?
The whole idea is quite simple, so I'll get to explaining the plot I have as best as possible:
Jeremy aka teh_pwnerer is a gamer stuck at his mother's house with aspirations of becoming the best gamer in the world and competing in tourneys across the land. Of course, when microing at the ATM, he sees that he doesn't have any money. In order to get money, Jeremy must complete various tasks for characters within the Pure Pwnage universe for cash, which is in turn used to purchase parts for his rig, super-awesome-cool clothes to pwn in, and eventually afford the $50,000 to start up a new life in S.Korea and compete against the top SC2 players in the world. Throughout the game there will be love interests which you can get involved in, help do tasks for the cast, cook with Dave etc. There will also be combat against microers in classic RPG random battle styles, through which you'll gain additional cash to help you along the way in game to purchase items to keep Jeremy alive from various well known locations (Bawls, Red Bell, Smoked Beef sandwiches etc).
I have a lot more ideas for this project, from what I've seen in the past people have been thinking way too big and trying to incorporate these massive online micro battle capabilities without knowing how to support it, I figure that coming up with something like a simple single-player RPG with a decent plot would be much more enjoyable and far more rewarding.
I guess the easiest way to describe it is like a cross between The Legend of Zelda, Pokémon; a fairly known flash game by the name of Stick RPG but with a PP twist. I'm sure it'd come under a ridiculous amount of sketchy copyright/rights malarkey; but would this be something that as fans of the show, you would be interested in...?
I would be interested but here's a tip.
Create a very large demo in RPG Maker first. Get the game some credit by showing that you're willing to actually put some work into it and come out with results. Then take that demo, get a programmer, artist, music and remake it without using RPG maker (flash or java or w/e the fuck you wanna do, I dont know) and make the full game that way.
Also make sure your artist is actually willing to work, a problem I've had many times while trying to make a game is finding an artist who's able to do things the way I want.
#7
Posted 15 August 2011 - 07:29 AM
QUOTE (CakeCom @ Aug 15 2011, 07:26 AM) <{POST_SNAPBACK}>
I would be interested but here's a tip.
Create a very large demo in RPG Maker first. Get the game some credit by showing that you're willing to actually put some work into it and come out with results. Then take that demo, get a programmer, artist, music and remake it without using RPG maker (flash or java or w/e the fuck you wanna do, I dont know) and make the full game that way.
Also make sure your artist is actually willing to work, a problem I've had many times while trying to make a game is finding an artist who's able to do things the way I want.
Create a very large demo in RPG Maker first. Get the game some credit by showing that you're willing to actually put some work into it and come out with results. Then take that demo, get a programmer, artist, music and remake it without using RPG maker (flash or java or w/e the fuck you wanna do, I dont know) and make the full game that way.
Also make sure your artist is actually willing to work, a problem I've had many times while trying to make a game is finding an artist who's able to do things the way I want.
That's a good tip with regards to the demo idea, I do know a couple of friends who are programmers,
Maybe after getting a demo product out it'd be an idea to speak to Jarett and Geoff about whether I could obtain permissions to use audio from the show and soundtrack from the web series, but still, all early days...
Edited by Spowis, 15 August 2011 - 02:36 PM.

#8
Posted 16 August 2011 - 01:36 AM
If you're going to go small (at least start small) then like I said I recommend using RPG Maker to start out. Below's a quick explanation on both versions of RPG Maker that are pretty standard to use for something like this (I Recommend VX for the record, it's way easier to just get things going)
RPG Maker VX is a cleaner looking, easier to use program with quite a few awesome features and a decent plugin / modding / script community but if you're going to have a really complicated game with several minigames etc. (basically things that aren't fights) then you're going to run into problems. I'd suggest using this with a sideview battle system (or even an Action Battle Script, similar to the LoZ fighting style) and then just use or make spells that all look like micro spells (again you're going to need sprites like you mentioned for characters). You're also going to need someone to make you custom tiles or you can find custom ones online (but then you may just blend into the RPG Maker crowd- again tho if you want a small project just for PP fans this will suit us well). Basically think about this version of RPG Maker as the "Apple Variant" where it's simple, clean and easy to use but not the most powerful choice.
RPG Maker XP is a program with a more rough interface, it's still pretty simple to use but will require a bit of learning (so would VX but XP might require a bit of extra time, not much) and there's a vast amount of features, plugins, mods and scripts online for this version of RPG Maker (due to it being out a bit longer). I wouldn't suggest using this unless you want to make a really complicated game with a shitload of minigames and shit like that. Basically, use this if you want a really sophisticated game. This is the "PC Variant" where it's a bit more difficult to learn and requires a bit more than common knowledge to get much done but when you get it all running the way you want it ends up a really handy tool with a ton of promise.
The problem with using RPG Maker is it's really not YOUR game. It's just an RPG Maker game with skins + custom scripts. This is why I recommend just using it for a demo then using that as a base (basically copy / paste the game) into whatever you want to use to make your own game.
I can't personally recommend any artists as I'm actually looking for my own. If you want to see something that RPG Maker VX can accomplish with a few scripts (if you want to sell your game, you can't use other peoples scripts btw. Very bad to just steal and sell apparently.) here's a quick demo I threw together a while ago for something me and a friend were working on.
This is just what I got done with a few scripts, I then expanded on this in the next video (so you can skip this if you don't really care for what I was working on)
This video features a few cool features that aren't normally in RPG Maker VX, it features the caterpillar script, some advanced messaging and a quest log (probably more, not sure tbh. Paused working on the project a while ago)
And here's something that shows me trying to get my own custom battle backgrounds + enemies into the game
I apologize if you already know everything about RPG Maker (tbh I understand now that it isn't the greatest program to ever hit middle-earth and it's actually really, really basic once you figure everything out) but it is a handy tool for a small project like this.
*Quick Edit*
Here's an example I just remembered off the top of my head of something done in XP that hasn't been done in VX by the community yet: A Resident Evil tileset + Scriptset
http://www.rpgrevolu...showtopic=27277
Just an example of one of the "more complicated" things that's been done in XP (it might not seem too complicated and it isn't extremely complicated compared to other things done- but it's a much more sophisticated looking script than most scripts found in VX.)
RPG Maker VX is a cleaner looking, easier to use program with quite a few awesome features and a decent plugin / modding / script community but if you're going to have a really complicated game with several minigames etc. (basically things that aren't fights) then you're going to run into problems. I'd suggest using this with a sideview battle system (or even an Action Battle Script, similar to the LoZ fighting style) and then just use or make spells that all look like micro spells (again you're going to need sprites like you mentioned for characters). You're also going to need someone to make you custom tiles or you can find custom ones online (but then you may just blend into the RPG Maker crowd- again tho if you want a small project just for PP fans this will suit us well). Basically think about this version of RPG Maker as the "Apple Variant" where it's simple, clean and easy to use but not the most powerful choice.
RPG Maker XP is a program with a more rough interface, it's still pretty simple to use but will require a bit of learning (so would VX but XP might require a bit of extra time, not much) and there's a vast amount of features, plugins, mods and scripts online for this version of RPG Maker (due to it being out a bit longer). I wouldn't suggest using this unless you want to make a really complicated game with a shitload of minigames and shit like that. Basically, use this if you want a really sophisticated game. This is the "PC Variant" where it's a bit more difficult to learn and requires a bit more than common knowledge to get much done but when you get it all running the way you want it ends up a really handy tool with a ton of promise.
The problem with using RPG Maker is it's really not YOUR game. It's just an RPG Maker game with skins + custom scripts. This is why I recommend just using it for a demo then using that as a base (basically copy / paste the game) into whatever you want to use to make your own game.
I can't personally recommend any artists as I'm actually looking for my own. If you want to see something that RPG Maker VX can accomplish with a few scripts (if you want to sell your game, you can't use other peoples scripts btw. Very bad to just steal and sell apparently.) here's a quick demo I threw together a while ago for something me and a friend were working on.
This is just what I got done with a few scripts, I then expanded on this in the next video (so you can skip this if you don't really care for what I was working on)
This video features a few cool features that aren't normally in RPG Maker VX, it features the caterpillar script, some advanced messaging and a quest log (probably more, not sure tbh. Paused working on the project a while ago)
And here's something that shows me trying to get my own custom battle backgrounds + enemies into the game
I apologize if you already know everything about RPG Maker (tbh I understand now that it isn't the greatest program to ever hit middle-earth and it's actually really, really basic once you figure everything out) but it is a handy tool for a small project like this.
*Quick Edit*
Here's an example I just remembered off the top of my head of something done in XP that hasn't been done in VX by the community yet: A Resident Evil tileset + Scriptset
http://www.rpgrevolu...showtopic=27277
Just an example of one of the "more complicated" things that's been done in XP (it might not seem too complicated and it isn't extremely complicated compared to other things done- but it's a much more sophisticated looking script than most scripts found in VX.)
Edited by CakeCom, 16 August 2011 - 02:12 AM.
#9
Posted 16 August 2011 - 01:08 PM
So with VX, would it be more than possible to create quest logs for various things that could be incorporated into the game? Is the journal that I saw in the vid a method of tracking quest progress? Incorporating a system into the game would be very handy for being able to pick up multiple tasks at once. I'd never intend on charging fans for this game, it'd be completely free and if people would want to donate, they can.
Also, I think I need to work on creating more than Slime for enemy mobs
Also, I think I need to work on creating more than Slime for enemy mobs

#10
Posted 16 August 2011 - 10:35 PM
QUOTE (Spowis @ Aug 16 2011, 02:15 PM) <{POST_SNAPBACK}>
So with VX, would it be more than possible to create quest logs for various things that could be incorporated into the game? Is the journal that I saw in the vid a method of tracking quest progress? Incorporating a system into the game would be very handy for being able to pick up multiple tasks at once. I'd never intend on charging fans for this game, it'd be completely free and if people would want to donate, they can.
Also, I think I need to work on creating more than Slime for enemy mobs
Also, I think I need to work on creating more than Slime for enemy mobs
lol yeah, the slime was a custom enemy- the game comes with a ton of enemies already but they aren't very good (They look Generic as fuck).
You can actually have animated enemies in the Sideview Battlescript, so what you should do is make animated sprites for guys like the bad guys from season 1 and new enemies of your own (maybe have a fight vs Doug in one part?
And again, the quest log in VX was a script. That meaning, it would take you a bit of extra learning to get it working properly (you have to call the script with events whenever u want to add a quest to the log / remove / complete / fail. But yes it is really handy, especially if you want a more open ended game.
If you want to use VX, 1 sec. I'll send you something you can use to start work on custom sprites, but you're going to need an artist to make characters that actually look anything like Pure Pwnage characters. I suggest using this to make characters that just stand around the city or maybe part of the Gamer Army or something.
http://www.famitsu.c...ibi/index1.html (Male Character Sprite Generator)
http://www.famitsu.c...ibi/index2.html (Female Character Sprite Generator)
Both sites are in Japanese but if you just click around a bit you'll figure out how it all works. The export button is just under the character on the left (by the way, I suggest you export 2 blank character sprites- a male and a female. This way you can send that to your artist and see what they can do with that. This is the default sprite template the game uses.)
Now there's also a way to get taller sprites, if you don't like the chibi look of the game (personally I think it'd be kind of cute for Pure Pwnage but if you want it to look a bit more serious then). I haven't done it before tho so if you REALLY want to get into that let me know and I'll see if I can figure it out. But again I'm just going off of all the previous knowledge I've got from experience from my own game.
I can assist you with this project (we can share RPG VX files and I can help you out if you need it) but it's going to take a lot of time and effort. And we're really going to need an artist as soon as possible.
Is anyone who's currently active on this forum an artist who's willing to help us make a few Pure Pwnage sprites? :/
*quick edit*
If you're actually serious about this, shoot me an e-mail at Capcom@live.ca (where I'll respond with my personal e-mail attatched so I don't have PP fans inboxing me nudes of asians. Although if they were chicks I wouldn't mind much). We need a sprite artist. That's really all we need. You can write, You can be the main map creator / cutscene director. I'll just help with technical things (as learning to use RPG Maker VX is already going to waste about a week or two of your time most likely).
We also need an artist who can make a tileset if we really don't want to use ones that we can find online, I personally would prefer custom tilesets (map pieces) but that's again your choice.
For music we're going to ask Jarett / Geoff if it's okay for us to 8-bittify / 16-bittify Pure Pwnage music. It wouldn't look right to just move the music into the game.
*edit 2 lawlawl*
I put out an ad for artists on the Sitmos forums
http://sitmos.net/ph...c.php?f=9&t=968
*triple edit 0_o*
If you need to buy RPG Maker VX it's $60, which IS worth it imo but tbh I'd just pirate it. When we're done developing the game you could buy it and just tell the moral fags to gtfo, but personally I haven't bought it yet. Until I've successfully completed a game I don't plan on buying it... so I prolly will if we actually do work on this together.
I have some big plans for this and I really do want to talk to you if you're interested Spowis so send an e-mail ASAP whether you're interested or not.
Edited by CakeCom, 17 August 2011 - 09:34 AM.
#11
Posted 17 August 2011 - 01:26 PM
#12
Posted 17 August 2011 - 01:47 PM
QUOTE (Spowis @ Aug 17 2011, 02:33 PM) <{POST_SNAPBACK}>
Hi there, I've sent you a PM on my thoughts, check it out.
Sweet, can't wait to get started. I just replied to your PM with all my random ideas and stuff for now.
#13
Posted 10 September 2011 - 05:47 AM
I suggest game maker as an easy prototyping tool for the design idea.
I recently worked on project for 2 weeks and made this for uni:
Feel free to play it: http://sandbox.yoyog...177532-garbycle
-
The crew does have lots of game programming friends if they wanted to make this kind of concept happen, hint hint
I recently worked on project for 2 weeks and made this for uni:
Feel free to play it: http://sandbox.yoyog...177532-garbycle
-
The crew does have lots of game programming friends if they wanted to make this kind of concept happen, hint hint
#14
Posted 10 September 2011 - 05:12 PM
QUOTE (Danoli3 @ Sep 10 2011, 06:54 AM) <{POST_SNAPBACK}>
The crew does have lots of game programming friends if they wanted to make this kind of concept happen, hint hint
Well sure, but I think a fanmade thing's a neat idea.
#15
Posted 12 September 2011 - 12:42 AM
I'm not sure how far you guys have gotten - but if ever you need/want some additional help, I'm always happy to pitch in wherever I can
One day, when you're old enough - I'll tell you how I fought in the bit wars...
#16
Posted 23 September 2011 - 05:05 AM
QUOTE (Danoli3 @ Sep 10 2011, 08:54 PM) <{POST_SNAPBACK}>
I suggest game maker as an easy prototyping tool for the design idea.
I recently worked on project for 2 weeks and made this for uni:
Feel free to play it: http://sandbox.yoyog...177532-garbycle
-
The crew does have lots of game programming friends if they wanted to make this kind of concept happen, hint hint
I recently worked on project for 2 weeks and made this for uni:
Feel free to play it: http://sandbox.yoyog...177532-garbycle
-
The crew does have lots of game programming friends if they wanted to make this kind of concept happen, hint hint
Bookmarked for later tonight
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