QUOTE (spiri7ussancti @ Sep 2 2011, 12:11 AM) <{POST_SNAPBACK}>
But why can't a game be made different from the ones that already exist, and have competitive elements.
Of course they can, and they would be very welcome. Nobody is saying that games cant be different.
Take for example these two games: Warsow and Quake4. Both of their multiplayers were tailored towards the Quake community.
Warsow - Featured new mechanics that were never implemented in Quake games before. Very different, but in a good creative way.
Quake4 - Successor to Q3, poorly received, slower, stripped down version of previous games. New weapons were silly. New movement was a sorry replacement for cpma's bhopping. Required patches to be competitive.
People are fine with games being different, just not in a way that detracts from the core gameplay.
QUOTE
edit: and especially why does it have to strip the game of these mechanics.
It doesnt.
QUOTE
explain to me why a game can't be easily approachable, but still have massively complex mechanics and metagame.
A game can be easily approachable and still be viable as a medium for competition.
The problem is when people demand that the bar be lowered all the way, compromising on features that made the game fun in the first place.
Having a steep learning curve is not a detriment to "approachability". Look at SC2, it takes enormous amounts of skill to play competitively, but that doesnt stop thousands of bronze leaguers from having fun noobing around with each other. UT2k4 can be a fun pub game for new players with its interesting gametypes and tonnes of mods. 1v1 Competition-wise, it is still centered heavily around map control and skill and complex movement.
Learning curve =/= barrier to entry. In fact, having to learn things is what prevents games for getting boring and stagnant.
QUOTE
Difficulty curve has to do with the rate at which people increase in ability in a game, not the quantity of knowledge or depth of a game.
Uh huh, and it is also highly subjective and dependent on the individual's willingness and drive. So how do you propose this curve be lessened without making the game a recoiless sprayfest?
QUOTE
If they weren't competitive the ladders would be a clusterfuck with people flying all over the place, but clearly better people consistently do better than worse people. That is the truest evidence that a game is competitive.
Not really, there are some games that should never be played competitively but more talented players will still top consistently.
FEAR is a good example.
Edited by Utttand4, 01 September 2011 - 12:54 PM.
Sign In
Create Account

Back to top








