QUOTE (spiri7ussancti @ Aug 15 2011, 02:16 AM) <{POST_SNAPBACK}>
I don't see how you could prove this. Since a game becomes increasingly more demanding as the other team (or person) becomes better. You could even argue that a team based game is more mentally demanding (for the sake of argument lets say in this case 3v3's in sc2) because not only are you trying to co ordinate an attack against your opponent, you're trying to command and maneuver a large number of units. A 1v1 player has to do this, yes, but they aren't also trying to align there attacks with there team mates, and predict and out play multiple opponents. (instead of just one.)
That is actually a very bad example to use. Team matches in SC2 are crap compared to 1v1.
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Once again i believe that a 1v1 and a 3v3 are different, and have no achievable "skill ceiling"
I knew i shouldnt have used that word.
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It doesn't confuse me, i just believe now that you're miss using the phrase.
You're starting to lose me, because you're implying that there isn't always a way to improve on those skills, or you're implying that at a certain lvl improvement in those skills wont give you that much of an edge.
You're starting to lose me, because you're implying that there isn't always a way to improve on those skills, or you're implying that at a certain lvl improvement in those skills wont give you that much of an edge.
Ive actually had this discussion before, years ago in fact, on this very same forum. I dont think anyone back then disputed the term "skill ceiling".
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I'll agree with you that it is far easier for a new player to pick up CoD and play it. The controls are smooth, it can be a slower game at times, and aiming is simple.
However, just because something is easy to start, doesn't mean that it's easy to master. The largest complain i see you making valid here is that perhaps it's complex in an unusual way compared to other fps games.
However, just because something is easy to start, doesn't mean that it's easy to master. The largest complain i see you making valid here is that perhaps it's complex in an unusual way compared to other fps games.
What.
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The two sentences here doesn't fit together. Certain games having steep barriers for new players to over come doesn't disprove that a game is only as difficult as the other team can make it.
I didnt disprove it, like i said, it was partially correct. (keyword: partially)
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As a matter of fact, it supports that statement. Saying that the team is through the basic mechanics of the game while the other team is not would inevitably lead to the better team winning. Making the game very difficult for one team, and easy for another.
At high levels of game play where both teams, or individual players, have a higher level of skill in basic mechanics than other players, it would indeed become more demanding in the mental aspect than the "physical" but that doesn't really help your argument. Because if a "pro" can now handle all basic functions "micros/macros/strafejumps/dodgejumps/aim/mapcontrols/pulls" without actually needing to think about it, then the game isn't really about your (physical) ability to play. It would be about who is smarter. If this is the case (which i don't fully agree with) then what you're implying is that a game of CoD would determine purely who is a tactically smarter person.
At high levels of game play where both teams, or individual players, have a higher level of skill in basic mechanics than other players, it would indeed become more demanding in the mental aspect than the "physical" but that doesn't really help your argument. Because if a "pro" can now handle all basic functions "micros/macros/strafejumps/dodgejumps/aim/mapcontrols/pulls" without actually needing to think about it, then the game isn't really about your (physical) ability to play. It would be about who is smarter. If this is the case (which i don't fully agree with) then what you're implying is that a game of CoD would determine purely who is a tactically smarter person.
huh?
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You're (knowingly or not) implying this while simultaneously saying that the "physical" (for lack of a better word) aspect of the game the game is not only unimportant, through the logic that "pros" have hit this "skill ceiling", edit1: (but that i can actually be achieved). Which at the current mastery of gaming today, is so far out of sight that it's imaginary.
Im afraid you've lost me.
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I'd consider giving some thought to comparing tic-tac-toe, and chess.While tic-tac-toe is one of the few games that clearly has an achievable skill cap, it's allot more questionable what that lvl is in chess. Is there currently an achieve able "skill ceiling" in chess?
Now im confident you really dont understand the term.
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