Ooooookay so you want to make a game that's gonna be crazy and off the wall .. for an android phone?
Have fun with that.
I'll let you know when I start wasting time playing games on my Phone instead of my DS, battery life is bad enough as it is, but running a 3d as hell game? yeah, no.
I hope you get noticed and I hope it makes it to DS, gl;hf
That is the aim for us. To get it on portables. The problem is that Sony needs to see a collaborative body of work. For example this is the e-mail they sent me when I inquired about the NGP SDK:
Hello Mr Sisneros,
Thank you for writing us requesting information about getting a Software Development Kit for the new Sony NGP. I will be happy to answer your question. The following information is for serious inquiries only, and will only be accepted from established game developers (individuals or companies) with background and/or experience in programming and game design. All other generic 'game ideas' or 'game suggestions' cannot be accepted. Please accept our apologies in advance for any inconvenience. Sony Computer Entertainment America (SCEA) values your enthusiasm and input, however, due to legal reasons, we simply cannot accept any unsolicited game ideas. If, however, you meet these prerequisites (of working as an established developer) and need additional information, you may direct your question(s) to the following:
For detailed information on how to become a Licensed Tools Developer, please write to: email@example.com
You can also send the following company information to SCEA:
- List of products released on any platform (samples may be included)
- Individual contribution to projects or released products
Publisher Relationships (if any)
- Name, title, address, phone, email, website URL, etc.
Indicate if you plan to develop for the PlayStation® (PS one) game console, the PlayStation®2 computer entertainment system, the PSP portable entertainment system, and/or the PLAYSTATION®3 computer entertainment system.
Please do NOT send game designs at this time or requests for information.
Looking back at it... Why would they include PS1?
See: Why nobody will buy your idea for a game.
and stuff indie developers should never do
Keeping an idea secret is silly. How are you supposed to know if your idea is worth your time? Do you think game developers all with their own ideas for games really want to spend time developing your idea? They don't.
I have seen ego trips with several people we have brought to our meetings. Everyone has their own idea. One person of which thought making a 3D shopping world would be a great seller. To me, and the others... we didn't want to make a virtual shopping world. We wanted to make a game. (Besides PlayStation Home is already doing that which I find sort of ridiculous in a way. Sure I myself bought some shit but honestly it was a waste. I bought it because I had 49 cents left in my PS Wallet.)
To be honest these people were having trouble deciding on a game. One wanted to make an MMO like WoW. One wanted to make a ninja game. Another wanted to make a GTA game. But when it came right down to it I had to use your reasoning you told me a while back. Start on something simple. If you can't make a fun 2D game then you can't make a great 3D game. Some of them really want to make a game. Even I wanted my fighter RPG to be considered. But I guess it is too ambitious. Especially when I myself am just getting into making a game.
Don, who is pretty much the wring leader, kept talking about going to this company, who have a lot of console developers on their list of companies that use this "service," to get us in with it. We took the time to look into it but, we believe we can do it on our own for the fact that we aren't fully backed with a professional profile yet. All of the people on the list were established companies such as Activision, Atari, Sega, EA, Epic Games. We are nobodies.
And it is also hard to say no one is interested in the idea that I threw at them. Especially when I received this in my e-mail just 5 hours after I talked with the other 3. This came from Alex, Whom I haven't even met yet:
This was before I had the anatomy of the Wheel finished.
To elaborate on an example on the sloperama site, do you think anybody thought, "WHOA GREAT IDEA I'M STEALING THAT!" when Dan Brown told them he had a great idea for a mystery about the catholic church? Of course not. Is the song of ice and fire series good because it is high fantasy for adults? No. It's a good series because the execution was good, and the same applies to games.
You are doing yourself and your game a great disservice keeping your games a secret as an indie developer.
I am not doing this by myself. And... as a matter of fact we are showing the idea to a group of people who do coding for video games today. I won't be a part of the meeting but I don't like freely showing everyone what game we are making. You can call it silly for me keeping it a secret but I will go with my instincts on this one. It is known between the group and I, and anyone who we decide to pitch the idea to. And even though it is in our group I am not too worried about them showing it to others, nor did I tell them to keep it a secret.
What I have is a series of pictures drawn in MS paint of what the game is going to be like and how it is played. I even started creating concept bikes for the game for Alex to create. Now what I am working on is the art style of the game. How the bikes would look when racing. The interactive ambient backgrounds that we would try to create. I thought of it on the most simplistic level. How could we create a very simple, yet fun game? When I thought of this I began to look at Super Mario Bros back on the NES. Simple button presses, collision detection, and simple physics.
On a side note: The one thing that really killed me when I met with everyone the second time was just how much they didn't know about the gaming industry. For example: One person thought Kinect was BRAND new technology. And talked about buying into a Kinect SDK... When I mentioned the PlayStation Eye Toy... no one even knew about it. I had to explain it to them. The Z Cam [Kinect] has been in this world for ten years. Maybe not created ten years ago, but the project started ten years ago. It was even brought to Sony, thus created the Eye toy, but now it is on Microsoft's console. I even asked them "Where did Halo start?" "It has always been on XBOX" was the only response I got. Correct me if I am wrong but Didn't Halo start out on MAC? Then it moved to PS2/XBOX. Then it became XBOX only?
I distinctively remember a working demo on PS2 being shown in a video back a long long time ago. Like 2001 or so.
Edited by The_Con-Sept, 09 April 2011 - 07:47 PM.