You want me to disect everything you told me? Fine:
That's still the wrong attitude. You are an amateur software developer. Being around any professional software developer of any type will help you.
That is like saying you should surround yourself with Shiites to learn about combat training. Walking into another corporate run shopping service is only going to lead me into the wrong direction.
You want to make a website and mobile app to help players purchase DLC and track stats for your game; if only you were friends with some web/mobile app developers who at the very least could give you advice!
I forgot to tell you that Don is already working on the server side. I've seen his server and he even told me that tracking stats would be a cinch since people wouldn't need to be constantly connected to it. Secondly on Android they pretty much just give you a space on their own app store. If you add in DLC it is problem solved pretty much. Just upload the files to their server. As far as online play we are actually considering utilizing the Androids Blue tooth functionality to connect to other local players. I don't think an online android game would work for now. We'd rather bring the multiplayer to the handhelds like 3DS and NGP.
You want to set up the server for your multiplayer; turns out a lot of web developers can help you with that too. Why do you're players hate going into your inventory choosing rather to beat your game without using any of your hard designed items?
I don't understand that last sentence. But I answered the first question question ahead of time.
Web and mobile developers never have to deal with making intuitive interfaces, so they'd never be able to help you with that. You're looking for a way to increase your sales; if only there were some platforms with millions of users ready to play a great game on their way to work, but again, what would a mobile or web developer know about a platform with millions of users? Why is does your website get 20,000 views a day and only 2 downloads? Web developers never have to deal with those kind of problems. You're wondering why your dev cycle is a piece of crap and nothing is being turned in on time, more bugs are coming up than need to, and there are design questions popping up all over the place; IF ONLY THERE WERE SOME SORT OF PROFESSION THAT HAS DEALT WITH THESE PROBLEMS FOR 30 YEARS!
If only I had the 50 dollars Per hour to hire someone instead of coming to them with an idea and telling them "Hey, no one is making any money off of this until it launches and we generate income."
Yeah we don't have money to pay others right now. I don't think someone with even 2 years of experience is going to do something with us, without compensation that is.
Just because it is not directly relevant to what you are doing now does not mean it is not relevant. Game developers don't become great because they lock themselves in a box. A lot of the best game developers are great because, outside of work, they soak up every piece of knowledge pertaining to and not pertaining to games they can get their hands on.
Why do you think we buy a bunch of books for? I also do not want to make a fucking virtual shopping center. I hate corporations enough as it is. Such as EA.
So until then I am not making a virtual shopping center. That is why I left that convention. Plus it was on iPhone and I already told you about that. Dev kits for Apple are too expensive for us right now. Even Sony's NGP. End of this discussion.
But since we are on the topic of the racing games we've enjoyed in the past:
Cruisin' USA was my first racing game on the N64. Loved it to death even to this day. I forgot what car I always picked though....
Edited by The_Con-Sept, 15 April 2011 - 06:56 PM.